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"RFC: Class Path & Related Trick$ "

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analander (0 posts) Click to EMail analander Click to send private message to analander Click to view user profile Click to check IP address of the poster
Oct-05-00, 09:21 AM (Pacific)
9. "Bridging Guild Memberships"
Here's my take:

Guilds offer class changing opportunities, for which membership in the guild is required. The sneaky thing though, is that you can join a guild if you have merely initiated a quest to become one of the classes allowed in the guild.

Q1) I assume yes, but am a long way from towns #2 and #3 to know for sure (that's why I'm not even sure of the Dojo and Pawn Shop allowed members). For those of us who bough the collectors edition, a mini guide shows the quests for the elite classes (not the top three super-elites, though - I suspect the Zen Master may be at the end of the game a la the Heart of Abriel).

Q2) Yes, but using the sneak described above you don't have to actually complete the quest of the bridging role, but go ahead and join your new guild and cancel the bridging quest.

Or, you could consider completing the quest and gain a few levels in the bridging role, because once you have opened any spellbooks or skills, you can add to them with future level gains in any class you may become (the spell books at half the normal rate, though).

Can anyone verify all of this?

HTH,
- John
Prepare Yourself for the Ultimate in Fantasy Games

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RFC: Class Path & Related Trick$ , analander, Oct-04-00, 09:42 AM

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