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"RFC: Class Path & Related Trick$ "

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elrond (0 posts) Click to EMail elrond Click to send private message to elrond Click to view user profile Click to check IP address of the poster
Oct-04-00, 04:39 PM (Pacific)
3. "RE: RFC: Class Path & Related Trick$ "
Regarding the gold cheat, as long as you have another char in the party, you can just delete the character directly. Any gold on that character will automatically be transferred over to the remaining party member. This is done in the Inn.

Regarding party layout, here are my tentative thoughts:

ratling: warrior->barbarian->ninja->assassin.
Barbarian can learn lock skills, so this lets me avoid using a rogue.

oomphaz: priest->monk->zenmaster.
Becoming monk defeats the whole armor problem. Zenmaster just seems like the natural course of progression.

pixie: wizard->warlock->?
Dunno if I'll switch around more after warlock or not. Will have to see, may also switch to something before warlock in order to gain more skills.

elf: wizard->bard->warlock->?
I've always liked bards, so i need one somewhere, this seems like a natural progression, well maybe not completely, but what the hey.

lizzord: warrior->?(possible barbarian)->samurai->?
maybe end with samurai, maybe switch over to one of the 'ultimate' professions, really depends on how badass zenmaster/assassin are.

whiskah: warrior->paladin->valkyrie.
seems like natural progression to me

One problem, you have polgara ending as a priest. I do not believe you can change back to the basic classes, but I may be wrong.

I haven't really given much thought to the different spell trees. I figure my 2 warlocks will handle that for the most part. I'm definitely more of a melee person rather than a spell person, so that is probably why I haven't bothered plotting spell books. The main question I have, is when is the best time to class change? Without unlimited class changes, it might be more beneficial to get up to a certain level before switching over. Haven't come to a conclusion yet.

Thieving skills are a must. Without them, chests are virtually impossible to open. Well, i take that back, if you have someone with high strength, you can just bash open, but you'll take the brunt of the trap. You cannot just 'open' anymore, ala Wiz. Oh, in case you don't know, you now get to allocate stat points, instead of the randomness of wiz. I wouldn't worry about stat placement, except for the next class you want to change over to. You should easily have enough stat points by the time you want to switch again, since you get to allocate them, and they don't get reduced when you class change. Just don't allocate too extreme, ie. leaving stats in the 4 range. I have just found (ok, i'm a little slow) that intelligence is a big deal in this game, since it determines how many skill points you get, so don't make your fighters super stupid Not sure on the exact cutoff ranges though. Somewhere around 12, you get 3 stat, at 16(i think) you get 4, etc. A good even stat distribution is probably the best, since it also gives you better class changing flexibility. I get the impression that char rolling is a bit less important than in wiz. Also, in case you haven't noticed, both starting stats and bonus points are random, making it even harder to the 'perfect' distribution.

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RFC: Class Path & Related Trick$ , analander, Oct-04-00, 09:42 AM

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