Okay, I've played mostly with a pretty balanced party, but just for fun I decided to start a new group and try a long range party, heavy on magic use. I have a Mage, Priest, Psionic, and Alchemist, backed up by a Ranger (Bow criticals) and a Ninja (Throw criticals), both of whom are pretty much playing on their long range skills. I never move forward in battle unless I'm simply out of spell points.My question is this... I've heard that later in the game many many monsters are high resistant to magic. But if my mages are themself high powered by then, does this override some of the resistances?
Or is this group destined to bit the dust before endgame?
I'm also tempted to run a game with all close combat, little or no magic backup. (Am I a glutton for punishment, or what?)
I'm just wondering if anyone has ever played through to the end with either of these "specialized" groups.
Any thoughts, feedback, is welcome. I'd hate to get halfway through the game with either of these groups only to find there are fatal flaws in Specializing.
judee