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"Comment on retro dungeon..."

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Tiburon (Guest) (0 posts) Click to check IP address of the poster
Dec-17-01, 09:33 AM (Pacific)
"Comment on retro dungeon..."
Yes, it's a given, it's an easter egg, not part of the game...but IMO it's not worth the time. Even WITH spoiler help, it's tedious to solve to gain access. My big complaint isn't the necessity for graph paper, nor even the rather NASTY nature of the levels...fair number of 1-way doors and teleporters...but the simple fact that light spells simply don't work the way they should. It's almost like trying to map a completely dark level...no thanks.
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frobnoid (Guest) (0 posts) Click to check IP address of the poster
Dec-17-01, 07:08 PM (Pacific)
1. "RE: Comment on retro dungeon..."
I didn't need to map any of the three.
One of the three, however, is basically linear...
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Dec-17-01, 07:58 PM (Pacific)
2. "True to its retro roots"
Just like in Wizardry 1, where there were areas that no light could penetrate and you were left to mapping (and a little guessing).

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