Greatest RPG Fans Forum

"Have kings keys to dark savant tower won't open door, help?"

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 8 Conferences W8 - Hints, Tips & Spoilers (Protected)
Original message

Richard (Guest) (0 posts) Click to check IP address of the poster
Apr-07-03, 09:01 PM (Pacific)
"Have kings keys to dark savant tower won't open door, help?"
i have the king keys and i'm at the door at the castle to the dark savant's tower transporter. but everytime i use the key it tells me i don't want to drop it so what do i need to do to open the door to the transporter?
  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Apr-08-03, 04:08 AM (Pacific)
1. "RE: Have kings keys to dark savant tower won't open door, help?"
Get very close to the wall and then try it. It is one of the hard ones to hit the exact right spot.
  Remove | Alert Edit | Reply | Reply With Quote | Top

asajen (0 posts) Click to EMail asajen Click to send private message to asajen Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Apr-09-03, 09:36 AM (Pacific)
2. "RE: Have kings keys to dark savant tower won't open door, help?"
That one drove me crazy too *sigh*
  Remove | Alert Edit | Reply | Reply With Quote | Top

Glenn (Guest) (2 posts) Click to check IP address of the poster
Apr-10-03, 02:01 PM (Pacific)
3. "RE: Have kings keys to dark savant tower won't open door, help?"
When I have that problem (hitting the right spot) I move the cursor around without the in my hand until I see it change to the hand figure and then make a note of that location. Hope that helps.
  Remove | Alert Edit | Reply | Reply With Quote | Top

La_Nague (20 posts) Click to EMail La_Nague Click to send private message to La_Nague Click to view user profile Click to check IP address of the poster
Apr-18-03, 09:54 AM (Pacific)
4. "RE: Have kings keys to dark savant tower won't open door, help?"
At that point a question in my mind came up:


For what kind of people was this game designed, i mean, there are several situations in the game where you must have a good portion luck to go on...

Without an walktrough (normally i hate spoilers) my party would have died in rapax castle because of age...

  Remove | Alert Edit | Reply | Reply With Quote | Top

nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Apr-18-03, 03:46 PM (Pacific)
5. "RE: Have kings keys to dark savant tower won't open door, help?"
I don't think you need luck to finish this game, but you need to be VERY though. I admit that I needed a hint in the Rift, but that was all I needed. Sir-Tech always did a good job in giving you all the clues you needed, but you have to read and look at everything, there are some clues that are obtuse. Tell my where you think you needed luck to finish the game.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-18-03, 07:01 PM (Pacific)
6. "Where luck comes into play"
Random encounters and treasures ... and maybe being in the right mindset at the right moment. I never would have found the second pillar collapse in the rift ... in my mind I triggered one, that was all for that "puzzle" ... and I felt I was thorough.

I supposed it could be luck or thouroughness that may have eventually uncovered that hot spot ... but it woudl take little of one (luck) and a whole lot of the other

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Apr-18-03, 08:38 PM (Pacific)
7. "RE: Where luck comes into play"
Funny you should hit on the one hint I required, provided by you LLevram. I still say that throughness would have uncovered the solution for that "puzzle". Probably the fact that I was trying to finish one time before I had the game for a year made me less through than I would normally be. I know enough about Wizardry games to spend time running the curser over everything looking for that hand icon. I just got a little frustrated, and I know that there are always helpful hints available here.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-18-03, 09:15 PM (Pacific)
8. "I had help too"
I was stuck for about two weeks in the rift, with no way in sight of solving that one ... As I said, my mindset was "I did that, so there is nothing else here .. must be something else nearby or another way in ... or the cave-in was a mistake"

As for running the cursor over the entire rift, inch by inch

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

La_Nague (20 posts) Click to EMail La_Nague Click to send private message to La_Nague Click to view user profile Click to check IP address of the poster
Apr-19-03, 04:31 AM (Pacific)
9. "RE: Have kings keys to dark savant tower won't open door, help?"

>Tell my where you think
>you needed luck to finish
>the game.


Well, maybe the catapult at martens bluff, i needed about 2 hours and ran about 40 times round the building but could not find anything

And, again in MB i saw this big gate and wanted to open it, but no way.
After an half hours or so i gave it up and went to lower bluff and there i found a switch...

  Remove | Alert Edit | Reply | Reply With Quote | Top

nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Apr-19-03, 05:18 AM (Pacific)
10. "RE: Have kings keys to dark savant tower won't open door, help?"
So, how does luck figure into it? It just took time to do these things. These took me lots of time to figure out too( and other things took even longer ).

I am not trying to start a flame war or anything like that. I am contesting your assertion that a person needs a lot of luck or a walkthrough to finish the game. There are a lot of suble clues in the game( some of them I didn't see until the second or one hundredth time through ), and there are some things that you just need to look throughly and try a lot of options until you find the 'solution'.

  Remove | Alert Edit | Reply | Reply With Quote | Top

La_Nague (20 posts) Click to EMail La_Nague Click to send private message to La_Nague Click to view user profile Click to check IP address of the poster
Apr-19-03, 02:30 PM (Pacific)
11. "RE: Have kings keys to dark savant tower won't open door, help?"
Ok, it was misunderstandable (does this word exist? ^^).
Let us say that you need luck or really much time .


And, please, dont missunderstand me, i like wiz8 really much and its a good game, but this could is a negative point of this game for me.

Dont think that you flamed me, we just have 2 different views on this subject

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.