I realize it's a tad heavy on the melee side, but I threw this party together on a whim and ended up dominating Dominus:4 Lizardman Fighters with polearms/crossbows
1 Lizardman Rogue with Light Sword/Stilleto/crossbow
1 Faerie Bishop
No NPCs
The Lizardman Rogue with 100 Strength is an amazing melee character. He was doing 150-200 damage per attack, sometimes hitting for over 300 in certain circumstances! He could easily stand toe-to-toe with my berserking fighters. The good thing about a melee rogue is the Bloodlust sword. It seems like he does 4x damage with the innate berserk ability of the sword plus the rogues backstabbing skill. And if you're lucky enough to get a *Light* *Sword*, the damage is better still.
The key with this party is the polearm-equipped fighters. With the extended range, I spend less time moving in combat.
And with a bishop practicing all four spellbooks, I didn't need to invest time in a hybrid character. A Samurai or Valkyrie is redundant with a highly trained bishop in your party. And I don't care what anybody says, a fighter is better than a samurai as pure melee anyday. Heck, a rogue is better pure melee than a samurai.
Anyway, I can't think of a more deadly party than this one. It can be a little hard in the beginning until the bishop learns a few key spells, but once you get magic screen/armorplate/missile shield/enchanted blade/heal all, you are unstoppable.
Opinions anyone?