Greatest RPG Fans Forum

"Questions about a key, alchemists"

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 8 Conferences W8 - Hints, Tips & Spoilers (Protected)
Original message

Rob Ayres (Guest) (0 posts) Click to check IP address of the poster
Dec-14-01, 02:50 PM (Pacific)
"Questions about a key, alchemists"
Okay, I have 2 questions:

1. I found an iron key in the upper monestary in a room with a glass wall which had a computer and a note behind it. I can't get in yet. I assume I will get in later? Also, what is the key for?

2. When do alchemists make potions when resting? Does their need to be space in their personal inventory or the party inventory? Is the party inventory unlimited in # of slots?

Thanks

Rob

  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Pischle (0 posts) Click to EMail Pischle Click to send private message to Pischle Click to view user profile Click to check IP address of the poster
Dec-15-01, 05:32 AM (Pacific)
1. "RE: Questions about a key, alchemists"
1 - yes, you get in later. Keep going through the monestary. You will find the answers you seek.

2 - I have a lvl 9 alchemist. She makes potions sometimes, but not always. I think the chances are greater if you don't interrupt the 8-hour sleep, but I could be wrong on that. There is no limitation to the number of items in the group inventory, but you are limited by how much weight they can carry. Don't keep plate mail if you don't need it.

Thanks,
Pischle

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.