LAST EDITED ON Dec-14-01 AT 10:46 PM (Pacific) by Llevram (admin)I don't recommend class switching at all, more harm than good with level based spawning areas, class switched characters will be at a disadvantage, that make any sense?
Editors note (while I am here): That was true in WIz 7, but not here. Your characters don't "lose" levels when they switch. If you gain 5 levels as a rogue and 3 as a bard, you are still a level 8 character in Wiz 8.
anyway the important thing (depending how you play) is status magic and watching your flank
This is my party after a lot of experimentation and has worked really well
Fighter/Dracon (Front) - fighters own, being a pure class and stamina regen, extra hp, natural chance to KO, beserk, and dracon breath attack was useful early-mid game
Rogue/Felpurr (Front) - rogues do a hell of a lot of melee damage ... minor spoilers follow (try using bloodlust for beserk + backstab =), and the npc rogue doesn't follow you to too many places, I wanted a reliable locksmith...
Valkarie/Rawolf (Flank) - cheat death is interesting, but there are some nice spears in the game, and Extended works well on a flank, she does great damage as well
Bard/Felpurr (Flank) - bards own, and also you can wear a shield while using music thus extra boost of ac for free, pumping shield skill per level, thus she (defiantely make your bard female for stamina regen items) could take damage, but mainly relied on ranged combat when not using music, she was also my pickpocket guru
Ranger/Elven (Rear) - elven bow, guess this was more rp for me than practical, rangers are ok, not too special, auto ranged search is nice and needed a ranged character to bring up the rear
Bishop/Faerie (middle) - faerie regenerate magic and specialized in mage and priest for the buff spells and alchemy is covered by ranger. I saw no need for psionics since haste is covered by the bard and magery has plenty of status effects. Also auto remove curse is nice with the many cursed weapons I liked to use
hope that helps a little, i had a samurai instead of rogue first time but he couldn't compare even with lightning speed (drained his stamina) and a lot of daggers have kill % so critical strike I wasn't worried about)