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moonchild92779 (0 posts) Click to EMail moonchild92779 Click to send private message to moonchild92779 Click to view user profile Click to check IP address of the poster
Jun-30-03, 06:12 PM (Pacific)
"questions"
Hi I was just curious about something. I have beaten the game and haven't figured this one out so am asking. So what's the cheese behind boomerang shuriken? I don't see what's so good about them. I've heard vaguely that they rock but I hardly ever used them when I played.

Another question I had was say you played a crit class, then switched to a non crit class, do you still keep the crit ability? Eg ranger to gadgeteer, would you crit as much as you were a ranger? And would these skills advance with use even if you are not a crit class? I've never changed class with anyone before. Thanks!

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Jun-30-03, 06:47 PM (Pacific)
1. "RE: questions"
2nd question:
yes, skills are not affected by class changing, but if your new class can't normally use the ability, then the skill will become "locked" and you can't improve it further.
what this means, is that a Monk -> Fighter would still fight barehanded well, and get critical hits with any melee weapon, have an AC bonus with the Stealth, and cast a few Psionic spells, however, none of those could be increased, as long as he remains a Fighter. they will show up as greyed out on the attribute screen. clicking it will say "this skill is closed for this character"
thus, a Ninja -> Ranger is a good choice, with long and melee criticals. just have to max out Critical Strike
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Spence (Guest) (0 posts) Click to check IP address of the poster
Jul-01-03, 10:36 AM (Pacific)
2. "RE: questions"
The biggest advantage to the boomerang shuriken is that it always comes back. In effect, giving you an unlimmited supply. At higher levels, maxxed throwing skill and a power level 7 haste spell up, you can throw 3x per attack plus 3 attacks per round. Using 9 throwing daggers/stars each round quickly adds up during long battles. Even more if you decide to dual-throw. For Ninjas, this doubles your chance of a thrown critical.

If you could actually find/get a second boomerang shuriken, the Ninja could really challenge a Ranger at range criticals. Imagine 18 throws per round of battle and each a potential "Instant Kill".

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-01-03, 11:38 AM (Pacific)
3. "Boomerang Shuriken"
So, since there is only one, can you throw it 3 times per attack (at higher levels), yielding hits figuring 3 attacks per round? Or, does its out and back trip count only once per attack?

If it does yield 9 chances to critical per round, that matches the Ranger's best he can do, right? And isn't the Ninja's class bonus in critical or thrown weapons?

Tools for Wizardry(r) 7

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Jul-01-03, 07:08 PM (Pacific)
4. "RE: Boomerang Shuriken"
Ninja have a 25% bonus to Critical Strike
Ninja also have the ability "Thrown Weapon Criticals" and "thrown weapon auto-penetrate", latter meaning if it hits, it does damage
former meaning Ninja is the only class who can get criticals with Feather Darts (0% critical capability example)
however, Thrown Weapon Criticals, IIRC from demoplaying, is dependant on "Ranged Combat" not "Critical Strike". CS being for Melee weapons.
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Spence (Guest) (0 posts) Click to check IP address of the poster
Jul-02-03, 05:47 AM (Pacific)
5. "RE: Boomerang Shuriken"
A Ranger using a triple-shot crossbow will out-gun the Ninja in terms of number of shots per round. I'm using one in my current group. My Gadgie finally got enough Engineering skill to build one for her. Her bow skill is maxxed and I'm seeing 4 shots per round consistently. She's only level 12 right now so I'm only getting 2 attacks per round. When her 3rd attack is unlocked I'll be switching back to her double-shot crossbow because of the ammo issue. Those crossbow bolts weigh down the entire party and I'd need a whole lot more if I continue to use the triple shot. Also, the stamina hit is pretty high in long battles and will only get worse with a 3rd attack per round.

As D2K above pointed out, the Ninja and Ranger both get "ranged criticals" based on their "Ranged Combat" skill. The difference is that the Ninja's ranged crits apply to "Thrown" weapons only where the Ranger's is applied to "Long Range" wesapons. This covers all bow type weapons and the lowly sling. The Ninja can get "Instant Kills" with plain old Feather Darts and the Ranger can get the same with a sling and bullet stones.

The Ninja's "Auto-penetrate" skill, again as D2K pointed out, will always do damage if it successfully hits the enemy. You may see a "miss" but you'll never see a "no damage" message when your Ninja is throwing.


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Spence (Guest) (0 posts) Click to check IP address of the poster
Jul-02-03, 06:02 AM (Pacific)
6. "RE: Boomerang Shuriken"
Forgot to add:

If you decide to dual-throw with a Ninja, or any other class who has the dual-wield skill, you could then out-throw a Ranger who is using the triple-shot crossbow.

That's where the potential 18 throws per round comes in.

I've seen 3 primary attacks and 2 secondary attacks per round but have yet to see a 3rd secondary attack open up for any of my characters.

Has anyone actually witnessed a 3rd "secondary" attack per round?


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Nebari (0 posts) Click to EMail Nebari Click to send private message to Nebari Click to view user profile Click to check IP address of the poster
Jul-03-03, 10:36 PM (Pacific)
10. "RE: Boomerang Shuriken"
>A Ranger using a triple-shot crossbow
>will out-gun the Ninja in
>terms of number of shots
>per round. I'm using
>one in my current group.
> My Gadgie finally got
>enough Engineering skill to build
>one for her.

How does the Gadgeteer do this?

Thanks

Nebari

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Jul-03-03, 11:28 PM (Pacific)
11. "RE: Boomerang Shuriken"
Merge items.

Gadgeteer stuff

Lt crossbow + Lt. crossbow = Doubleshot crossbow (L35 Engineering)
Doubleshot crossbow + Lt. crossbow = Tripleshot crossbow (L70 Engineering)


http://www.geocities.com/jandrall/Wizardry8/Recipe1.htm

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Spence (Guest) (0 posts) Click to check IP address of the poster
Jul-02-03, 06:12 AM (Pacific)
7. "RE: Boomerang Shuriken"
>>does its out and back trip count only once per attack?<<

Not sure what you're asking here.

The return of the boomerang shuriken is not counted in the number of throws. The limitation of "when" you throw the next one is the same as a normal shuriken. After a successful hit you'll immediately throw another one. In the case of "misses" you have to wait until it goes "out-of-range" before throwing again. Just like a normal stack of throwing weapons. Only difference is that you'll never run out of them.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-02-03, 06:56 AM (Pacific)
8. "Ya, I guess that was clear as mud :-)"
What I was trying to ask was does the boomerang shuriken take the place of 9 shurikens, in one round, at the point where the ninja has 3 throws per attack and 3 attacks ... seems the answer is yes.

I was concerned that since it is a "boomerang", there would not be enough time to get the 3 throws per attack, since there was that "out and back" trip it has to make. Or maybe it is like the hero's weapon in Krull ... it goes out and hits multiple times, then comes back

Tools for Wizardry(r) 7

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Spence (Guest) (0 posts) Click to check IP address of the poster
Jul-02-03, 09:43 AM (Pacific)
9. "RE: Ya, I guess that was clear as mud :-)"
Correct, think of the boomerang shuriken as an unlimited supply of normal shuriken. You can't split them up but you'll never run out of them.


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