Greatest RPG Fans Forum

"Trynton cemetery"

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 8 Conferences W8 - Hints, Tips & Spoilers (Protected)
Original message

Elminster (Guest) (1 posts) Click to check IP address of the poster
Jan-02-03, 10:25 AM (Pacific)
"Trynton cemetery"
On the way from Arnika to Trynton there's a graveyard on the right side of the road. In the middle in a small house there's a ghost tied on a rope(I don't know how to say it exactly in english). Can I do something with him?
  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Kuli (210 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Jan-02-03, 11:17 AM (Pacific)
1. "RE: Trynton cemetery"
Yes you can...


Throw some holy water at him ("use") to banish the evil spirit lingering around. It gives some exp.

Just by chance you can find some holy water near the junction, where the path to the cemetary leaves the Arnika - Trynton road. D'OH! Some (too many, by Wiz - standards!) riddles are like the ones in Baldur's Gate 2: "Hmmm, there's a locked door, let's search this room and the one before, there's got to be a key somewhere. Oh, look, here it is!"

  Remove | Alert Edit | Reply | Reply With Quote | Top

Roboghost (Guest) (0 posts) Click to check IP address of the poster
Jan-22-03, 01:34 PM (Pacific)
2. "RE: Trynton cemetery"
You get a few experience points for solving the graveyard puzzle; BUT...you get WAY more points popping in on the graveyard at night and battling spooks for points, cash, and items. DON'T solve this puzzle--I say.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Rabidamoeba (Guest) (0 posts) Click to check IP address of the poster
Jan-23-03, 09:59 AM (Pacific)
3. "RE: Trynton cemetery"
I don't see how it should a bad things either way if you do the puzzle or not. The monsters and creatures at night still appear whether you solve the puzzle or not. At least thats how it's seemed to me.
  Remove | Alert Edit | Reply | Reply With Quote | Top

grayson (Guest) (0 posts) Click to check IP address of the poster
Mar-17-03, 05:46 AM (Pacific)
4. "Trynton cemetery"
I have tried using Holy Water on the hanging skeleton and I get a message (I don't remember exactly what it said) saying I can't do that right now. Why not and when can I use the holy water?

Also, I tried using the dagger on the pillar but when I click on "use" the dagger is not in my list of usable items. Is this the wrong dagger? It is not a "dagger of something" it just says "Dagger".

Thanks for your help.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Spence (Guest) (0 posts) Click to check IP address of the poster
Mar-17-03, 06:54 AM (Pacific)
5. "RE: Trynton cemetery"
Both of these require that you have the item "in-hand".

For both items (dagger and Holy Water), go into your inventory screen, grab(left-click) the item then exit the inventory screen.

The item should now be part of your mouse pointer, now click on the skeleton while holding the Holy Water. Use the same procedure to "use" the dagger on the pillar.


Spence

  Remove | Alert Edit | Reply | Reply With Quote | Top

grayson (Guest) (0 posts) Click to check IP address of the poster
Mar-17-03, 08:24 AM (Pacific)
7. "RE: Trynton cemetery"
Thank You!!! That is probably it. I did not try that. I will tonight, though!!!

I'm sure, I'll be back for more help!
Thanks again!

  Remove | Alert Edit | Reply | Reply With Quote | Top

Rabidamoeba (Guest) (0 posts) Click to check IP address of the poster
Mar-17-03, 07:08 AM (Pacific)
6. "RE: Trynton cemetery"
Throughout the graveyard there are symbols you have to click on to make it so you can access the bonus dungeon. Not sure exactly how many of these symbols there are (maybe 6-8), but once you click on them they glow blue. And then you should be able to go to the NW end of the Graveyard and use a plain dagger in the pillar.
About the Dagger not working, I can only assume it's that your missing the symbols throughout the graveyard or just not at the right pillar. But be warned, the Dungeon that you access by doing this is just a retro-dungeon to offer that classic Wizardry feel to the game.

And lastly with the Hanging Skeleton, I would suggest several things. Maybe even trying to be there at day and night even though I can't recall having a problem with it. Good luck.

  Remove | Alert Edit | Reply | Reply With Quote | Top

rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Mar-17-03, 12:25 PM (Pacific)
8. "RE: Trynton cemetery"
LAST EDITED ON Mar-17-03 AT 12:27 PM (Pacific)

Visit the cemetary during the day, fix the skeleton then wait for night. The runes have a faint glow, but the one nearest the dagger-piller is almost impossible (for me) to find. The piller and the mushroom ring glow at night.

Here is a CRUDE map of the cemetary layout. It looks better in fixed font.
--x--------x-
-
----x-**---x
------**
---x------x--
-
.............d

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.