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"Several questions"

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Conferences Wizardry(r) 8 Conferences W8 - Hints, Tips & Spoilers (Protected)
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Kuli (210 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Mar-24-02, 04:45 AM (Pacific)
"Several questions"
Okay, although I've finished Wiz8 I've written down several things that I wasn't able to solve or make sense of in the game. I made the Umpani-spaceship crash, btw. Any hints are appreciated

1. In the room where Tantris (T'rang-RPC) waits for the party, there are four buttons. Pressing them makes three of them change their colour, but nothing happens.

2. In lower Marten's Bluff there is a gas sign switch, which reads "fix me". Yeah, sure, I'd love to, but how?

3. The switch in the room with the t'rang overmind also has no apparent effect.

4. the well in the s.e.wilderness ("sorceress-wilderness"), mine was guarded by a unicorn.

5. the door in Ferro's shop requires a specific item.

6. Is there a way to get the constable's key (Rapax castle) without killing him? And is it contents of the constable's safe worth the trouble?

7. I guess that the HLL headquarter would have had the task to give the order to clear the condemned area, if it hadn't been taken out of the game? Otherwise the whole building is interesting, but not at all critical!?!

Thanks for your answers

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Mar-24-02, 08:40 AM (Pacific)
1. "Several answers"
1. After pressing the correct button(s), turn around and see the mine cart map has popped open (over on the machine panels, behind the console).

2. Never found anything to do with it.

3. I think that switch is used in conjunction with the Nargisst control, to complete the final Umpani quest in destroying the Trang threat.

4. Not sure what well or what the question is.

5. Give him the pickled trynnie, found in the kitchen and he will give you the key.

6. You can pickpocket it, sometimes. I was sure my first time through that I traded him for it, but never had that happen again. The contents are worth it, however you get the key.

7. Are you talking about the spaceport? It is not critical, unless you have aligned the Umpani and Trang and want to shoot down the DS ship. It also gives a clue as to the item found with Bobo.

Tools for Wizardry(r) 7

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Kuli (210 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Mar-24-02, 10:47 AM (Pacific)
2. "More specific questions"
Well, thanks, Llevram. Maybe I should specify my other questions (I was in a hurry when I wrote the post...):

4. It's not a "Well", it's a fountain. My mistake, sorry. When you come from the swamp, it's fairly early on the right side of the path, on a small plateau.

5. Where do I find "pickled Trynnie" (how disgusting, poor Trynnie! A bit like the pickled Munk in Orkogre castle, isn't it? I haven't searched through the whole of Rapax Castle, though

6. Okay, on my next way through I will "convince" him to give it to me.

7. No, not the spaceport, but the house in Arnika, which is considered a red hering on this board.

8. Talking of the spaceport: Are the Mook vessel and the Mook themselves in any way useful or involved in the game/story in another way than providing an RPC & the CM?

PS: btw, Mr. Rice, congratulations for coming second on the beta-tester-list in the Wiz8-credits...

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Mar-24-02, 11:04 AM (Pacific)
3. "Thanks"
Yes, it was a shame I got beat out, but 2nd place is not bad

4. Never found anything special with that fountain - have not heard of anyone else that did.

5. In the rapax kitchen, near the altar room (shown in the loading scene) of rapax castle. Where you go upstairs for the templar stuff, theis is on the ground floor, below and to the left (opposite side of Ferro's)

7. Ya, red herring or just window dressing. Some one said they had a clipping program and got inside there - nothing there.

8. Nope, just the RPC & CM ... also gives you an incentive to play a Mook, though it would have been nice if having a Mook in the party could allow you to forego needing an alliance letter.

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Moulin Rogue (Guest) (36 posts) Click to check IP address of the poster
Mar-24-02, 09:34 PM (Pacific)
4. "RE: Thanks"
#2)The gas thing is required to enter one of the T'Rang restricted areas. Up past the gas switch is an area guarded by T'Rang. If you don't turn the gas off, you're party is frozen upon attempting to go through the door you open with the secret combo. If you're strategy to enter this room is to go into false combat mode and sneak past the guards, the gas blows your cover and you're caught.

Heh, if any of that makes sense, I guess it's a bit hard to follow

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Mar-25-02, 07:52 AM (Pacific)
5. "Aha! Thanks!"
I had heard of people getting "frozen" or paralyzed there, but I never had ... I guess because I had played with the switch.

This game is sooooo like that. I can't count how many times there was some little nuance I missed, that once you hear it explained is so obvious .... things that you find in an area *affect* other things close by, or things found in an area are used together ... like in the Trynnie Zoo. It was obvious I should try to feed the rancorous meat to the Hogar, but never dawned on me to use it in conjunction with the fairie dust, also found right in that spot.

What a great game.

Tools for Wizardry(r) 7

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