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"RPC Limits"

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Sean (Guest) (0 posts) Click to check IP address of the poster
Feb-11-02, 11:18 AM (Pacific)
"RPC Limits"
Does anyone have a list of which RPCs will go where?
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Duke of Earl (Guest) (201 posts) Click to check IP address of the poster
Feb-13-02, 01:49 AM (Pacific)
1. "RE: RPC Limits"
Yep, here:

http://www.softwarespecialties.com/cgi-bin/rpgforum/dcboard.cgi?az=show_thread&om=762&forum=DCForumID19&archive=yes

Feel free to bump the thread.

-- The Duke

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Mac (Guest) (1 posts) Click to check IP address of the poster
Feb-13-02, 01:51 PM (Pacific)
2. "RE: RPC Limits"
I was able to get any NPC to go anywhere by knocking them out and just going. They gripe when they wake up and their stats change by a percentage (temporary), but they gained experience anyway (I wanted Vi to level-up).
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Duke of Earl (Guest) (201 posts) Click to check IP address of the poster
Feb-14-02, 03:26 AM (Pacific)
3. "RE: RPC Limits"
Actually, their primary stats and skills drop by exactly 20 points. This makes it for example impossible for Madras to use the NegatAir or Jackhammer in a place where he's not happy (Rapax area, Ascension Peak, etc). So I'd say you'd be better off with a fighting-class RPC (like RFS-81 and Vi) than a gadgeteer, bard or spellcaster.

-- The Duke

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