Greatest RPG Fans Forum

"Bane editor"

Email this topic to a friend
Printer-friendly version of this topic
Bookmark this topic (Registered users only)

Previous Topic | Next Topic
Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Protected)
Current Message

Willow (0 posts) Click to EMail Willow Click to send private message to Willow Click to view user profile Click to send message via ICQ Click to check IP address of the poster
May-21-01, 01:37 PM (Pacific)
18. "crash course in hex editing"
as you can see, the top of the chart reads from 0 to F, while the side of the chart reads from 0 to 1A0. these just help me keep track of where the information is. what i suggest is for you to open your savegame.dbs file with a hex editor, and search for your first character's name. once you find that and match it up with my cracked file, everything will be aligned.

for example, let's say your first character's name was JOEBOB, and he had a dexterity of 15, but you really wanted him to have a dexterity of 20. once you find JOEBOB in your savegame.dbs file, based on my cracked file you know that the byte 19 bytes below the "J" is JOEBOB's dexterity byte (labeled "DEX"). it would read "0E" (that's 15 in hex) and you change that value to "14" (that's 20 in hex). save the change, run Bane and you'll see the results.

also check my notes.txt file for further explanations. (located at the same url as the cracked file, simply replace cracked.html with notes.txt)

hope this helps!

Willow
ICQ#110226531

  Remove | Alert Edit | Reply | Reply With Quote | Top

Table of Contents
Bane editor, Willow, May-07-01, 11:31 AM

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.