>Very, very simple!
>You can't have more than 999
>HP and MP. So it
>is not unlimited amount.
>Also even with those stats and
>high level your party can
>be easyly wiped out by
>horragoth, gorrors or just tough
>encounters. I think in Wizardry Gold HP can go over 999 but MP can't? But my solo level 90 character still doesn't have much over 999, so it's a moot point.
<stuff snipped>
>Also there are criticals (rabidamoeba already
>wrote about) that can ruin
>your party very quickly.
Here is something I noticed: when you are high enough level, you can critical almost anything, gorrors and Dark Savant included! The flip side of this is also true; when you are that high level, you don't get criticaled back!
>Also there is a fact that
>you can NEVER have a
>best (or even very good)
>weapon for your characters to
>fight effectively because you can't
>load on the good chest
>any more.
You could still have guaranteed: light sword, cane of corpus, and coil of serpent or sword of 4 winds. (I recommend amulet of healing + coil personally.) Of course cane is risky to get (ratkin criticals!) and light sword is very late game... Bushido blade can also be bought I think? Overall though, the selection is admittedly limited.
>As I said it IS possible,
>BUT the possibility is so
>small that I render it
>impossible. Beat the game such
>way and I will change
>my opinion (I wander how
>one can prove that). For
>now you just doing simple
>ramblings... just like me
I think it MIGHT be possible (and even doable) under the following conditions:
-set the game to easy (to limit insane fights, especially at the start when you are weak - later on, mostly for convenience)
-do lots of levelling - make sure your party has plenty of firepower via spells. This is mostly a challenge because you can't re-roll bad level-ups, so this could be VERY tedious.
-stay in low-level areas for a long time (VERY TEDIOUS - new city troopers anyone?) until you are confident you are not at risk
-rest a LOT - so you don't get caught in an "at risk" state - really this is actually easy (random encounters are reasonably rare; if you stay in "safe" areas for your level, and rest after each damaging fight, it shouldn't be too hard - it is pretty rare for a party to be near-death and out of mana from a single combat unless they are on hard difficulty level or too low level for the area) If have have a unlucky event, pull out those potions, scrolls, and amulets, but don't rely on them.
the main problems would be:
-start of the game - before you do the serious levelling, you are very vulnerable!
-no rerolls on levelling - this could be a deal-breaker if you get bad rolls. But there is a workaround! I've yet to see anyone mention this, but faeries can switch between theif and bard with NO stat requirements! This means they can switch back and forth infinite times! (good luck ever getting an elite class though!) Still, one character (or more if you can handle having no good weapons) with maximum points in all theif/bard/starting class skills early on + all bard spells can really make a difference.
-dane tower chests - i'm not sure if even high level protects you from instant death. So this could be a problem.
The interesting thing is that most things that pose a risk to a party actually get LESS risky with a single, high-level character. My normal parties end the game around level 30 with a struggle; my solo level 90+ faerie ninja is easily walking through EVERYTHING around him without using magic at all. The biggest problem is living long enough for him to reach those levels!
My ideal suggestion: start with a party, them getting the faerie to the point where he is very powerful. Then slowly kill off party members (for less experience distribution) until the faerie is strong enough to survive on his own. Then spend a few days doing nothing but levelling. (preferablly in new city, on hard mode, using multiple nuclear blast spells, then going to the abbey for fresh spell points after each battle to guarantee that you are always at full strength) The biggest challenge is not having access to all spell classes with the solo character. You can start with an elite class (add one spell school), and maybe even get most spells from that school (if you are willing to wait before doing the theif <-> bard powerleveling of skills), but chances are after you become a theif you may never be able to rejoin an elite class again. (If you are patient, you can buy ankhs in sky city, but that means a) you go back to level 1 AGAIN, this time without a party, and b) that will take a while - for the majority of the game, you effectively have only two spell classes at best. You can of course detour to a priest or alchemist class along the way, but it can take a LONG time to switch back to theif or bard without reloading at level ups.
This is based partly on practise (solo faerie ninja - not totally legit, I edited in a cane of corpus & rod of sprites for him, which I eventually also got by legit means, and I reloaded from saves lots!) and partly on theory. I may try it one day, though I'm not sure if I have the patience to play without the extra spell schools!
btw: MAD GOD, YOU ROCK! Your viewer got me playing Wizardry Gold again where I had once quit for good, to where I beat it for the first time ever! Also, this message board has been invaluable, this is where I got the idea that soloing is better, not worse, than party play!