Well, I finished off The Lord Of The Rings the other day. Maybe I was expecting too much, given the build up and reputation it had. Or maybe it seemed lacking because I've read most of it before, in the form of other authors stories (i.e. I think I know where Terry Brooks got his "mold" from ).Don't get me wrong, I really liked it I guess I was just expecting something more/different/???.
But, revisiting the original question, I came across one other thing that I originally thought of as a difference, though now I'm not so sure: destiny or pre-ordained events.
Not so much "you have to find this key to enter this door" but moreso, the underlying major plot points, like killing (or not killing) a key character. In this light, Gollum was the one that really caught my eye.
*somewhat a spoiler for those that haven't read the book*
Try as they may, no one could bring themselves to kill him, though many felt he deserved it. And as it turns out, had anyone killed him, the ending would have been quite different. It was as though there he was destined to fulfill a task and some higher power was ensuring it would happen.
*end of spoiler*
So, making sure all the necessary pieces are still on the board, at the end of the game is easy (well as easy as writing a novel I suppose) for the Fantasy novelist. Every time someone thinks of doing the "wrong" thing, the have an inspiration for why not to, or some other event forces them to do otherwise.
I see the real challenge in the FRPG and how you control this w/o making the player feel like they don't have control to make their own decisions. Under this current light, I have more respect for Wiz 7 (and to a slightly lesser extent, Star Trails).
Given the ending you are cast into, I never felt constrained as to how I got there. And since it (Wiz 7) is part of a series, we are lucky enough to even have "there" (the ending) not always be the same.
Meanwhile my books from Australia have arrived, but I have no time to start reading them
Tools for your Wizardry(r) toolkit