LAST EDITED ON Sep-21-08 AT 01:17 PM (Pacific)I recently got Wiz 8 and now I imported my party from Wiz 7.
Dwarf Lord
Lizard Fighter
Fellpur Samurai
Human Ninja
Elf Bard
Elf Valkyrie
Well, I know, not the optimal party, but I don't care ;) I got through Wiz 6 and 7 well. However, there are some problems now:
As you see, no pure caster and what's most important no pure priest. The Valkyrie started as a priest in Wiz6, I basically changed her to Valkyrie because of the better armor.
During the initial level ups in Wiz8 I chose 3 priest and 1 Valkyrie levels to give her some more magic abilities for the start and then turn her back to Valkyrie. This turned out to be a bad idea: There are lots of poisoning and dieseasing creatures in the upper monastery and I don't have spells to cure it. And the enemys on the Arnika road are extremely tough too. I don't get anywhere!
I have another issue with my Ninja: In Wiz6 and 7 he was in the back row, but could still attack enemys when he was hidden. Now in Wiz8 this was changed. He can't fight from the center and the front row is full. I put him to the right in the formation, so he was able to attack sometimes in close combat, but his attacks were not very strong. At level 7 I decided to make him a ranger. But the problem is, he is not good at bows, and well...I have to wait ages for more spells.
I think I'll start over: This time I turn the Ninja a ranger right away and I turn the Valkyrie back to priest (I'd like to turn her back to a Valkyrie later in the game. Which level would be good for that?) Do you think it will be easier this way?
Oh and another question: What does the Ranged Critical-trait of the ranger do exactly? As far as I understood it, Critical strike only works in close combat. A Ninja has the Thrown critical trait, so he can make critical hits with thrown weapons. But the ranger can't train the Critical Strike skill. Can someone explain this to me?