Exploring the retro dungeon in the cemetery, two major flaws of Wizardry 8 became apparent:1) It's a 3D game. As much as I liked mapping dungeons in Wizardry 1-7 (where mapping was half the fun actually), the (cemetery) retro dungeon in Wizardry 8 is most annoying to stumble through. No wonder they turned these dungeons into obscure optional side quests.
2) Adding to the frustration are four Gibbering Heads covering two teleporter end points in the cemetery dungeon. My lone thief had 25 Mental Realm resistance on level 1, and he has the same resistance on level 21. Against these psionic spell casters, he is still a level 1 creature with slightly higher hit points. The heads kill the thief in 1-2 rounds, he's lasting some more rounds if they turncoat him in between.
Non-magic users have a grave disadvantage in Wizardry 8 compared to spell casters, who can raise their resistances by using spells.
In Wizardry 7, resistances were raised with levels. In Wizardry 8, the only hope of non-spell casters to survive against spell casters (with unlimited spells) are magical items, which I've found for elemental and divine magic only so far.
Any lone fighter/thief veterans around who developed a superior strategy (ruuuuun!) against psi sharks and the like?