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"Retro dungeons"

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ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Jun-11-05, 09:06 AM (Pacific)
"Retro dungeons"
Exploring the retro dungeon in the cemetery, two major flaws of Wizardry 8 became apparent:

1) It's a 3D game. As much as I liked mapping dungeons in Wizardry 1-7 (where mapping was half the fun actually), the (cemetery) retro dungeon in Wizardry 8 is most annoying to stumble through. No wonder they turned these dungeons into obscure optional side quests.

2) Adding to the frustration are four Gibbering Heads covering two teleporter end points in the cemetery dungeon. My lone thief had 25 Mental Realm resistance on level 1, and he has the same resistance on level 21. Against these psionic spell casters, he is still a level 1 creature with slightly higher hit points. The heads kill the thief in 1-2 rounds, he's lasting some more rounds if they turncoat him in between.

Non-magic users have a grave disadvantage in Wizardry 8 compared to spell casters, who can raise their resistances by using spells.

In Wizardry 7, resistances were raised with levels. In Wizardry 8, the only hope of non-spell casters to survive against spell casters (with unlimited spells) are magical items, which I've found for elemental and divine magic only so far.

Any lone fighter/thief veterans around who developed a superior strategy (ruuuuun!) against psi sharks and the like?

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otter (Guest) (0 posts) Click to check IP address of the poster
Jun-11-05, 03:49 PM (Pacific)
1. "Magic Resistance"
There are:
1) Amulet Pro Magic which casts a Magic Screen (PL4) (i cast with this then take it off again to wear the other items)
2) Ring of Stars, AC +4 and Mental uhhh, i think 50%??? it's high anyway
3) Cloak of Many Colors +10 resistance all Realms
4) Infinity Helm +5 all Realms
5) Amulet of Nebdar +10 Fire/Water and +5 all others
6) Ring Pro Magic +10 all Realms
7) Golden Breastplate +15 all Realms


1) can be had from the chest in the room with the Ratt key, or the Armory on the Tree, or from a Rapax Priestess, or the Gigas hidden area.
2) is on the Trynnie Chief
3) Buy from Bela or Ferro
4) and 7) Buy from Ferro
5) is on Nebdar
6) can be in many places or buy from Crock

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Kuli (210 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Jun-13-05, 00:19 AM (Pacific)
2. "RE: Magic Resistance"
I've never played a non-Magic party, but have you tried invoking scrolls? That should work quite well (if thieves are able to invoke scrolls, which I don't know)!
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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Jun-13-05, 11:25 AM (Pacific)
3. "RE: Retro dungeons"
When he turncoats, walk to the door and leave his "friends" behind. Or just run for the door in round 1. Or fumble a turncoat powder and turncoat yourself.
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ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Jun-14-05, 11:01 PM (Pacific)
4. "Hopeless, but not desperate"
Thanks for the suggestions. Once I'm out of the dungeon, I'll have a look for some items to cure my mental issue (haha), though only the Ring of Stars seems to be worthwhile.

Using scrolls, potions and bombs works for thieves, but I haven't found any Magic Screen or Soulshield scrolls or potions so far.

Turncoating has nice side-effects with unicorns, for they can heal you once you're on their side, but it's useless against these Gibbering Heads, as you can't move your character while turncoated.

I'll try deploying some brute force tactics, rush in with an Earthquake bomb and maybe I can even use an Ice bomb in a second round once. Might need a couple (dozens) of tries, because eventhough I have an initiative bonus of +6 and nearly 100 speed points, every spell caster so far was fast enough to cast its spell before my turn.

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