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"HELP ME PLEASE!!"

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gunnyhartman (Guest) (0 posts) Click to check IP address of the poster
Jun-08-04, 10:43 AM (Pacific)
"HELP ME PLEASE!!"
HI!,
I have a quick question about arnika road...there is a small house down the trail from the monastry that I can't get in...it says there is a secure door that i can't pick or force open.
How do i get in there??

Also if not to much time, could someone throw a few good quick stratgys for figting on arnika road cuz i noticed that the monsters are tens times harder then in the monastry.

Thank you very much,
gunny

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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-08-04, 11:15 AM (Pacific)
1. "RE: HELP ME PLEASE!!"
The fights aren't really harder, the game tries to balance the battles out with your party's relative power. Thus, a solo Ninja isn't so much a chore to play in this game as in previous titles. Since I don't know exactly what you have in your party, I'll just list some general shtuff.

First, back yourself into a corner, or against a wall or cliff. Keeps them from flanking you, and tearing your scrwny magi apart. Start combat early, while they're a good distance away. Make sure you have your buff spells in place at all times (ie Misisle Shield, Armor Plate, Enchanted Weapon, ect...). Use this early turn (they should be outside of the range of most of your spells) to cast combat-only buffs, such as Bless. Use ranged weapons if they've the range, you'll probably miss, but if you do hit, it'll help a little bit anyway. Also, if you need to, heal any wounds that you can, though you really should have already taken care of that beforehand. Next round, they'll be within range of most spells and weapons. Use a Dracon's breath, the bagpipes you should have found earlier, and any mass-damage spells such as Fireball(yay!) Shrill Sound, Magic Missiles, ect... to weaken them severly before they reach melee. When they reach melee, I use direct-damage spells to help the fighters pick them off. Usually, the monsters are smart enough to move around you, and keep your cone shaped mass-damage spells and attacks from being very effective. Generally, if there are three or more that you can hit with a cone-shaped spell, go for it. Less and your bettre off hitting them harder with direct-samage spells. Fireball, of course, hits everyone except your allies in the affected range. So feel free to drop that right on your own heads if need be.
"There's always room for jello. So says DOOM!"

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Eliahad (Guest) (8 posts) Click to check IP address of the poster
Jun-08-04, 02:10 PM (Pacific)
2. "RE: HELP ME PLEASE!!"
Sleep behind that house. Your enemies will never think to look for you there.
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Avatar (Guest) (0 posts) Click to check IP address of the poster
Jun-08-04, 05:10 PM (Pacific)
3. "RE: HELP ME PLEASE!!"
That house will br accessed by the Umpani humpawhamer found in the upper Mt Gigas caves. The house on Arnika-Trynton Rd is accessed by the T'rang teleporter located in lower Marten's Bluff.
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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-09-04, 12:02 PM (Pacific)
4. "RE: HELP ME PLEASE!!"
Actually, I've been attacked back there before. I was waiting for some Higardi to pass on by, so I ran and hid back there. Rested, IDed spme items, and rested again. They caught me, and had to die.
"There's always room for jello. So says DOOM!"
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Eliahad (30 posts) Click to EMail Eliahad Click to send private message to Eliahad Click to view user profile Click to check IP address of the poster
Jun-09-04, 01:49 PM (Pacific)
5. "RE: HELP ME PLEASE!!"
I have never had that happen and I spend a great portion of the early game camped out back there.

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Animalball: Where New RPGs come to play.

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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-09-04, 05:31 PM (Pacific)
6. "RE: HELP ME PLEASE!!"
It may have been just me. I was tired, and just didn't feel like a fight (I had had a bad day, whatwith having my party erased, and having to start anew due to a bug in the program), so when I saw the Higardi at the crossroads nearby, I turned and ran to the back, thinking to let them pass on. They apparently followed me there, instead. It wasn't a major deal, though usually, I back against the corner at the building it's self, and change my formation so that my vulnerable mage (or whatever) was in the corner, safe from melee, and fought from there. The fight at the back was only a pain in that I had to chase one of them down, which is never fun. My psionic finally was able to fry him though.
"There's always room for jello. So says DOOM!"
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Eliahad (30 posts) Click to EMail Eliahad Click to send private message to Eliahad Click to view user profile Click to check IP address of the poster
Jun-09-04, 06:00 PM (Pacific)
7. "RE: HELP ME PLEASE!!"
That's when I set it on continuous, fix myself a drink and let them run away.

Animalball: Where New RPGs come to play.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-09-04, 06:09 PM (Pacific)
8. "I think they saw you "
That is the only time I have got attacked back there .. when someone saw me on the road and I ran back there and hid ... to no avail.

Tools for Wizardry(r) 7

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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-09-04, 09:37 PM (Pacific)
9. "RE: I think they saw you "
It's no fun to let them escape. Then I wouldn't get to kill them....
So generally, if you see someone, you'll have to fight them, unless they're WAY off when you see them, or your in a place with enough interconnected paths (like Arnika) so that you can lose them.
"There's always room for jello. So says DOOM!"
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