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"Couldn't hit the broad side of a..."

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Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Public)
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Kedadai -ur (1 posts) Click to EMail Kedadai%20-ur Click to send private message to Kedadai%20-ur Click to check IP address of the poster
Jun-15-00, 06:31 AM (Pacific)
"Couldn't hit the broad side of a..."
I just got Bane working and rolled a pretty good party, Lord, Ninja, Monk, Samurai, Valkyrie, and a thief, but they just can't seem to HIT anything! I swing swords, Spears, Bo, cutlass, thrust and do everything short of sit on the monsters(so far all I've conme across are rats and the Cap'n)and all to no avail! It's not so bad, My dracon samurai can breathe on things when he finally wakes up, and all the critters seem to be blinder than bats: they don't hit me either. But its awfully hard to gain XP if you can't kill anything!

Any hope for my 6 blind adventurers? Radial kerototomy, perhaps?

) ) ) ) ) )

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DrSlop (297 posts) Click to EMail DrSlop Click to send private message to DrSlop Click to view user profile Click to check IP address of the poster
Jun-15-00, 10:43 AM (Pacific)
1. "RE: Couldn't hit the broad side of a..."
It'll get better -- there's a sword that can help at least one of your characters hit right at the beginning -- its in one of the chests in the central chamber of the first floor of the castle. Other than that, the first levels go by pretty quickly, so it won't take too many dead rats and bats to finally be able to hit something. If you're really having trouble, kill them with magic, then go to the fountain on level 2 (or 3?) to replenish your magic points -- at least until your fighters can hit. Also, at the start a bard can be VERY useful because he can put the monsters to sleep, allowing your fighters to just chop them to pieces. You may consider adding one to your party if you are having a hard time.

OE

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Frazzle (143 posts) Click to EMail Frazzle Click to send private message to Frazzle Click to check IP address of the poster
Jun-15-00, 02:06 PM (Pacific)
2. "RE: Couldn't hit the broad side of a..."
If that's the rat battle behind the rat hole, that IS a tough battle relative to your character's level... use every spell you've got.

Rats and bats seem to dodge attacks very well, and there's a lot of them in the early parts of Wiz6. I agree with DrSlop that a Bard would serve you very well by putting those rats & bats to sleep. (If you haven't gotten far, consider rolling a Bard to replace your Samurai, and have the Bard change to Samurai at higher level for the added melee power.) But with the party you have your best bet is for your Samurai to learn the sleep spell as soon as possible and optimize your attacks and weapons to provide the best + to hit possible. (Or find/buy Faerie Dust... I don't remember if QueeQueg sells it.)

Look up all the attack modes (swing, thrust, bash, etc) in the manual and use the ones that give you the best + to hit modifier (usually swing). Also look for weapons from QueeQueg that have a bonus to hit. Rapiers have +1 to hit and the Sword of Striking you find in one of the first chests has +2 to hit. The Bullwhip from the Queen's room is +1 to hit also, plus the Lash attack I believe has an inherent +1 to hit. The Skull Dagger from the Pirate's Den (after you out-drink or kill the pirate) is +1 to hit. Your Samurai's Katana and Monk's Bo have +1 to hit also. Avoid the Bastard Sword (good damage, but -1 to hit). Hopefully by putting all those together you can come up with a party weapon configuration where as many members as possible have + to hit weapons and you can actually hit those rats & bats occasionally!

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elrond (83 posts) Click to EMail elrond Click to send private message to elrond Click to view user profile Click to check IP address of the poster
Jun-15-00, 07:09 PM (Pacific)
3. "RE: Couldn't hit the broad side of a..."
Question: Are you using the Wizardry Archives version of Bane? If no, are you using some kind of patch/program to bypass the copy protection? I remember a long, long time ago, I tried this with and old copy of Bane, since I had lost the code sheet thingy, and I got a similar result. My characters couldn't hit a damn thing. The only way to win a battle was breathing on monsters and spells. Even after my characters gained a couple of levels and still had major problems hitting, i knew something was up.
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Kedakai -ur (9 posts) Click to EMail Kedakai%20-ur Click to send private message to Kedakai%20-ur Click to check IP address of the poster
Jun-16-00, 08:33 AM (Pacific)
4. "RE: Couldn't hit the broad side of a..."
I did hack the exe file long ago, now that you mention it. I think that might be why I stopped playing it then too...

But the patch file that I DL'd from somehwere to overcome the divide error should have overwritten that old hacked file. Of course, i don't have the password dialog, which would explain why i havn't tried to find the manual (good luck there!)

I wish I could remenber how I hacked the file, or where. i seems that it isn't in the exe afterall, as that has been replaced.

Hmmmm.

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elrond (83 posts) Click to EMail elrond Click to send private message to elrond Click to view user profile Click to check IP address of the poster
Jun-17-00, 05:23 PM (Pacific)
7. "RE: Couldn't hit the broad side of a..."
Ah, that's probably it then. Actually I'm not sure whether the patch file would have changed the appropriate file. Forgot which files got changed by which patches/programs. It took me a while to figure that out, and I distinctly remember my guys not being able to hit a rat either.
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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-16-00, 09:03 AM (Pacific)
5. "Barns have a gender :? "
Sorry, just couldn't resist that joke.

(p.s. maybe a Broad Sword would help in this situation )

Tools for your Wizardry(r) toolkit

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mojo (310 posts) Click to EMail mojo Click to send private message to mojo Click to view user profile Click to check IP address of the poster
Jun-16-00, 10:12 AM (Pacific)
6. "RE: Barns have a gender :? "
"SIGH"...

We cud only hope we've herd the last of this.

(Dont' have a cow, man. YOU started it!

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