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"Everquest? - Sounds dangerous"

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tk421 -ur (2 posts) Click to EMail tk421%20-ur Click to send private message to tk421%20-ur Click to check IP address of the poster
May-20-00, 02:20 PM (Pacific)
"Everquest? - Sounds dangerous"
Is anyone out there playing Everquest? I've talked to a few players, and it sounds kinda neat, but also very dangerous in that they each display classic addiction behaviors.

It's an online game but without the hacks of Diablo and the PKs (you can play on a relatively safe server, and helping others helps yourself so its encouraged) of UO and the like. Seems to be pretty true to the D&D stats system, but heavier on the level, level, level up aspect. Decent grahics and 1/3rd person views.

Plus like Rick's description of the character who baked bread all day long (woohoo), some monotonous play issues, and mixed opinions on the server reliability and customer support, to say nothing of the BYO access and $10 a month fee (the biggest expense for me of a game is time, so the cost uaully isn't a factr, but this may be an exception here, plus there's a point where I gotta draw the line with games, and although I'm not categorically opposed to online gaming, do I have better things to do than getting addicted to baking virtual bread, and woe if I actually stop laughing at the $1000 ebay items for online characters).

So do do any players, x-players, or jaded spouses have comments on Everquest?

- John

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jog (36 posts) Click to EMail jog Click to send private message to jog Click to view user profile Click to check IP address of the poster
May-20-00, 03:13 PM (Pacific)
1. "RE: Everquest? - Sounds dangerous"
It depends on your expectations. I gave it a try for a month but decided to cancel then. It's definitely the best online rpg I saw (and I saw almost all of them) but it takes forever to build a strong character - and later on you'll need a lot of companions (at least 10) only to stay alive. I met people who tried to kill a dragon (as far as I remember) with more than 40 characters - and they failed. If I like to play with a lot of people I prefer p&p; you're dependant on meeting enough people (ever tried to *make a date* with 20 people?), a thing I don't like. I'm still looking for an online rpg you can play alone and/or with 2 or 3 friends.
But if you don't mind - it's great.

Jörg

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Jojo (17 posts) Click to EMail Jojo Click to send private message to Jojo Click to view user profile Click to check IP address of the poster
May-21-00, 04:04 PM (Pacific)
2. "Loved it!"
I was an addict for over 6 months. I slept during my breaks and lunch hours at work and when I just fell asleep from exhaustion.

The game looks great and plays ok. The fighting MUST be done with groups of friends or else it gets so boring so fast. I usually say it as a chat room with some monster slashing. There really is no true RPG feel to your character (it feels like playing Final Fantasy, if you call that an RPG you'll like Everquest) except for the feel that you, as the player, give it. The characters don't feel alive. It was kind of like using the phone to talk to your friends instead of actually being there.

But overall it is very enjoyable. If you can keep yourself busy and not think about the next level or overcrowded areas, you will enjoy it even more.
An example is entering Mistmoore to get the drum from the Gypsies. There are tons of people already there killing the undead and 'camping' spawn sites that it's very hard to find anything to kill. Problem is that you may need a group since same level creatures (at around 15 and up) have higher stats than you but any creature below your level will give you little to no experience.

The game is made to be played by groups of people and not alone. They want you to make friends and join their 'community' or else it gets very hard. Playing by yourself is possible (more so if you are a druid) but extremely difficult. I would not mind jumping on again (I was even in a guild!) except that it just eats away at your time. Then when would I have time to play Wizardry again?

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L'Montes (29 posts) Click to EMail L%27Montes Click to send private message to L%27Montes Click to check IP address of the poster
Sep-04-00, 06:05 PM (Pacific)
3. "I despise that....that..."thing""
Everquest is not an RPG, though you might be lead to believe that from the elvish person on the box. It suffers from so many problems I can't even list them all, but I'll try to throw you some.

Customer Service - It's great!! And by great, I mean some of the worst treatment of customers I've ever witnessed in my lifetime.
It's a two-pronged issue really. It's extremely difficult to get a hold of a coherent tech in the event of a more physical problem/bug. You die to a bug? "well...we'll log it as a bug, sorry, that's all we can do" (they've recently made moves to fix this I think). The other barb as it were, is the strict adherence to their own "vision" (as they call it, not me) of the game in spite of overwhelming opposition from their player base. Regardless of how many people may dislike some aspect of the game (say...85% of the player base) they won't budge.

Boredom - by design, they want their world to seem "big". So, getting from one end of the world to another can take hours real-time. Ostensibly clever....who wouldn't want a big world to play in? However in a game when where you're forced to group (as the above posts suggest), some movement is often required to get into a party. With overcrowding rampant...you might even be moving along after you reach your supposed final destination. Result? Hours of your precious recreational time get spent moving from point A to point B.

Camping - people who haven't played EQ may not be familiar with this phrase. Basically, camping is the practice of a group/character hanging about in an area where a specific monster will always be spawning in order to net easy items/exp ( EQ has statics spawns in most areas... meaning a monster will pop into existence at a given spot everytime...). Thus, the areas with the best loot, and easiest/best exp are always rediculously crowded, and the crappy areas lie empty. That's how the "big world" crumbles.

Leveling&Loss - Easy exp? surely the challenge seeking player would go to these less populated areas to hone his/her skills. Well, yes and no, while it would be easier to find said monsters, many less popular areas suffer from pathing problems. What you say? Surely such bugs were fixed way back in beta! Nay, there are still glaring -graphical- bugs in the game after the first expansion. Bugs are very low on the priority list. Back on subject...pathing is the "path" a monster will take when you catch their attention...it can include running backwards before chasing you...running around a room beforehand...and all sorts of strange little things. The kicker is, their odd "paths", will often cause them to bring several friends with them...killing you nigh-instantly in this unpopulated area, which could also make for some difficulties recovering your belongings. In interesting double-standard, while they won't reimburse your character exp/item - wise when a bug such as that kills you, they will ban your account if such a bug made it easier for you to the monster. A Death can oftentimes set you back several hours exp-wise (not counting recovering your corpse), even more as you get higher. That's why people aim for easy exp.


In conclusion, I, myself, played EQ for quite awhile. Looking back, I'm not really sure why. It's not the human interaction.. because that's little better than a chat room...you hear more meaningful things going down to the local fast food joint. The skewed system of penalties and crowding makes for gameplay that usually consists of hanging around one area and repeatedly killing the same monsters over the course of several hours. In the hope of....what? Theoretically, you would one day be much more powerful after all that camping, and be able to choose activities more freely, but the future levels hold little but higher penalties, and more restrictive camping.

I'd only purchase this game for one reason, as a gift.....for an enemy.


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JJ -ur (14 posts) Click to EMail JJ%20-ur Click to send private message to JJ%20-ur Click to check IP address of the poster
Dec-14-00, 09:11 PM (Pacific)
4. "RE: Everquest? - Sounds dangerous"
Yeah I played EQ as well very early on.

Initially it was Role Playing as well, but I quit after about 2 months once I saw that after the initial "newness" of it had warn off then there were people selling items and doing all sorts of things "offline" that just didnt mix too well I guess.

It was and is still a blast however if you like that kind of game because of the large world.

If your looking for a Role Playing game I found that Gemstone III had more people in it that actually just enjoyed spending time on humerous things and getting into character more. No its not the same thing by any means, but its fun in its own way.

Not played either in a good year or two even but look forward to the design of future games based on stuff like that. EQ is the first in what is many excellent on line games to come.

Considering higher band width and better software / hardware its just amazing for those of us who had a Commodore 64 or Atari to play with hehe.

Thanks
JJ

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mtkafka (68 posts) Click to EMail mtkafka Click to send private message to mtkafka Click to view user profile Click to check IP address of the poster
Dec-16-00, 02:36 AM (Pacific)
5. "RE: Everquest? - Sounds dangerous"
Great game thats gotten old . . . played it on off for almost a year and a half. Nothing beats the first few times you group up in EQ to take on insurmountabe odds. . . after that the game wears thin, with or without a party.

If you have real life friends who are into rpgs and want to play EQ, can be a very fun game . . . otherwise your stuck playing with ppl you dont know, which can be good and bad. . .

my biggest gripe to the game is its a powergaming simulator, there really is a wasted gameworld in Norrath.

regardless any game gets boring . . . and this game just prolongs the expectation

etc

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