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elrond (83 posts)
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Apr-12-00, 11:00 AM (Pacific)
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4. "RE: Majesty" |
Yah, I found it interesting and entertaining, without getting too serious. One of the problems I have with Star/War/etc. Craft is that people start taking the games too seriously and it ceases to be fun, but instead turns into a my ego is bigger than yours contest.Actually there is a significant difference between turn-based and phased. It is this: in turn based, as soon as you make a decision, your character acts it out. In phased, you make the decisions for all of the characters at the beginning, and then they roll to see what order they will execute the decisions in. Kinda like one of the other posts about characters casting spells at groups of monsters that are already dead and such. If Wizardry was turn based, then you'd have one character come up with an option, he'd attack, maybe a monster would attack, maybe not, then probably another character would get an option to do something. If you ever played the old gold-box AD&D games (Pools of Radiance,etc.) those were turn based.
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