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"Deathstalkers Wiz8 Mod..New V1.6"

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Conferences Wizardry(r) 8 Conferences Wiz 8 - Destination Dominus (Protected)
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Deathstalker (Guest) (7 posts) Click to check IP address of the poster
Jun-18-05, 03:17 PM (Pacific)
"Deathstalkers Wiz8 Mod..New V1.6"
Available at Wolfies Site!! (and Lana's soon as well)

http://www.foerster.cc/wolfie/

First off, many thanks to those who have helped along the way (esp Wolfie and Lana, and anyone who posted an opinion/bug/idea good or bad...hopefully you've only made my mod better in the process ).

Whats new?? A Heck of alot!

I've fixed or removed all the bugs I could find (no more everlasting spell problems with eye for an eye).

Lowered the levels of alot of monsters (and changed up a few dozen of their spells, no more encountering level 7 whipping rocks or level 5 Element shield while your level 5 anymore....hopefully...lol) and the rate at which you encounter them. As well I've added more than a few new monsters and reduced the number and power of the 'allies' in the game.

Added tonnes of new items, new Gadgets (earlier gadgets as well) and more than a few new Recruitable Player Characters (RPC's) with new personalities (voice files don't work but they will use word bubbles) as well as items that belong to them.

I've added a few "multi-classed" items (will be adding more later...maybe).....example is a Holy Harp that is useable by Bards only but only by Bards that have a certain level of divinity skill...

Re-did some item descriptions (now you actually have a description for Dazugs Tanning Solution-----its used by those with a high enough Mythology skill to combine with animal/monster/plant hides to make armour etc....)

Added more Bard items that cast spells that are ONLY available in those items (Hexing Harp...mass projectile based hex spell).

BEWARE THE MAGE CLASS!! YOU HAVE BEEN WARNED!!!

OK, this may be too much of a change for some people, but as I've learned you can't please all the people all of the time. With my mod I've noticed that the Mage class becomes even more endangered...with tonnes of monsters and spells flying around the low hit point and barely armoured Mage stands little chance (counted once, had a mage die 8 times before reaching Arnika.....only char to die at any time!!) so I did a drastic change..

The Mage class now CANNOT learn spells from ANY books!!......

BUT they are now open to ANY spell from ANY realm upon going up in levels...so this means that you must use your spell picks very, very, wisely...(and yes, if you want to cheeze out and just switch classes every so often to use books by all means do so...its up to you how you play the mod...personally I can't unless it makes 'roleplaying' sense..I switched myself to a Priest after 12 levels because she figured it would be more beneficial in the fight against the Corpse Lords to save the Umpani....)

Does this make the Bishop useless?? Nope, quite the opposite, both classes serve their purpose. The Mage (IMO of course) is now more focused and powerful without being overpowered.....

And while on the topic of spells I kept my changed spell system mainly intact...with the projectile based spells that will hit anything in their way, including allies (these spells are noted in their descriptions). Magic for me has always been the old school D&D style magic, where if you lob a Fireball or something in close quarters than expect to get very very burnt. It never made sense to me that Whipping Rocks went right thru allies to strike only the enemies (don't worry...I didn't change whipping rocks.....only a few new spells I added can hit anything.)

Now these new HitAll spells have a few advantages as well (and some fun factors)....they DO have to penetrate to do damage...They ARE affected by Missile Shield...if One creature is in the front of a large group then all the Missiles must go thru it to do damage to those behind so MULTIPLE HITS are possible as well as 'Hit X creature instead' messages.....Messy...the way magic SHOULD be (IMO again of course, lol).

Anyway enough preaching

NOW WITH HOBBITS!!!!!!!!!!

I've changed a few of the skins in the game....expect to see the unexpected!! (though nothing as extravagent as Lana is going to do by all accouts {go Lana!!!!}) So if your creatures suddenly change into something completely different in the midst of battle its not your computer doing funky things......;)

As before feedback is MORE THAN WELCOME....even and especially negative feedback (to a point, lol)..anything to make the mod a better experience.

SPOILER>>>>SPOILER>>>>>

For a quick spoiler these are the 'new' characters that can be hired.....an Umpani Rogue, a Halfling Fighter, an Elf Ranger, a Rapaxian Samurai, a Faerie Valkyrie....more may be added later (never did get that Lizard Bishop to work right...no spells till he was hired....grrr)

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