In Bane, mana regeneration is set at initial character creation and NEVER (at least as far as I have seen) changes. It does not matter if your vitality increases to 16+ or you change class. I do have a table for Bane mana rates. It is not the same as the mana rates in CODS. I do not recall all of the differences, and "pure" magic users - mages, priests, psionics and alchemists - may even be the same between the two systems. But the elite classes (samurai, bard, lord, valkyrie, ranger, ninja, monk) are different between the two games. In Bane, they are all 1s (i.e., same as fighters and thieves), in CODS, if memoray serves, they are generally one less than the analogous "pure" rate. For example, if mage is 3/3/2/2/2/3, a samurai is probably 2/2/1/1/1/2. Even here, however, I believe there is some variation (so a samurai may not be the same as a bard).
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