LAST EDITED ON Dec-22-10 AT 10:11 AM (Pacific)As a kid, I used to play Wizardry with a friend of mine (each made half the party and issued orders to our guys... a stone age attempt at coop play) on an Apple IIe back in the 80's.
I've just got my hands on the UWA and intend to go through the whole series. Given the linkage between parts 1, 2 an 3, here are my questions:
1. How necessary is a Thief? I know there is all sort of stuff that could be done with dual-classing (e.g. start as mage, get all the spells, then switch to Thief), but I'm not particularly interested in that. From what I remember of playing the game before, Calfo spell seemed to be more reliable than our Thief. Of course, the Thief could disarm, but most of the traps weren't fatal anyway... and the ones that were (Teleporter) weren't worth risking a disarm attempt.
2. Can a Bishop (or two) be an effective substitute for a Mage? I know he gets spells much more slowly. I seem to remember the teleport spell (Malor?) being very handy... and I don't remember our Bishop ever getting it.
I guess the point here is that I was going to throw together a very "holy" party -> lords (upgraded from priests or fighters), priests, bishops... but while I really like the theme, I don't want to hamstring myself unnecessarily.
Any insight you can provide would be greatly appreciated.