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"Wizardry 7 Questions"

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Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
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WizFan (Guest) (0 posts) Click to check IP address of the poster
Dec-14-06, 08:01 AM (Pacific)
"Wizardry 7 Questions"
Hey,

I'm a long time fan of Wiz7/Gold and I played Wiz8 too. I've never actually completed either ( =/ ), but I am going to try again as I have recently resparked my interest in Wiz7. I've read up on a lot of walkthroughs and various commentary and I have a few initial questions I wanted throw out (thanks!) :

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Character Creation
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(1) How does the random seed work for the bonus you get? What is the range of the bonus available? I think the highest I've seen is 21 or something but what is the max?

(2) How do you edit Wiz7/Gold to allow it to allow you to have more characters?

(3) Can you edit WizGold to add in pictures you've made for members of your party?

(4) Can you make your own items with an editor?

(5) How are skill bonuses per lvl generated? Both core/primary stats and skills w/i the three categories (and personal for that matter). For example, I was messing around in character creation and I found that out of trying to make a Faerie Mage (in 30 total tries) I found that the most thaumatergy one could start with was 6 and that highest bonus I could get was 7 for a total of 13 in thaumatergy at level 1 in the world. Is this the highest starting combination and how is this calculated?

(6) Furthermore, how are bonuses per lvl calculated. In all my experience, I can't recall getting more than 11 skill points skill based section per level up. Is this the max? What affects it? And does this mean that for a mage (building on Q#5), that the following is true:
level: 1 2 3 4 5 6 7 8 9
thau: 13+11+11+11+11+11+11+11+11
total: 13 24 35 46 57 68 79 90 100

and thus by level 9, a mage can get nuclear bast (under ideal conditions)

(7) BASIC, do casting spells for a mage increase thaumatergy like swiinging a sword increases sword skill?

(8) are the character level requirements for spells in addition to magic skill requirements (ie 98 thau for nuclear blast)

(9) Where is the eleven bow found?

(10) Do fighters get more HP per level up than lords and valkeries? How are the HP per lvl up generated.

(11) Overall (if anyone knows) where can I basically find out the governing equations for how everything works? Stat lvl ups, modifiers, combat calculations, everything

(12) Would the best potential character not be

(a) Solo F/N that switches between every profession enough times so that he/she has every skill at 100, every spell, every school of magic at 999 MP, HP at 999, STA at w/e it's max is, and wielding CoC?

(b) Another class which can utilize *Light* weapons, the goal perhaps being to achieve the lowest possible AC and max possible resists. (and this class does ths same thing as the solo F/N)

conceivably, this would be best achieved by starting as a mage, and once you can cast nuclear bast at a high proficiency, switching classes at a location near a founation and a source of monster spawns that allow for massive exp from killing everything w/ just nuclear blast. If not playing solo and if you dont care about immediate faction loss (and I dont think a fountain is present hear) one example would be camping the auto-reseting encounter that spawns Umpani and Helazoids in the umpani city. NB will whipe out almost all of them for about 40-65k per fight. This allows any char to hit lvl 7-10 within a few fights and depending on your race/class and luck, how easily you can switch to another class (or whether you have to wait longer).

I have more questions, but they are random, like these, and I will post them later. Feel free to direct to me to other posts and websites, thanks!

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Wizardry 7 Questions, WizFan (Guest), Dec-14-06, 08:01 AM

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