LAST EDITED ON Dec-14-06 AT 07:54 PM (Pacific)>(1) How does the random seed
>work for the bonus you
>get? What is the
>range of the bonus available?
> I think the highest
>I've seen is 21 or
>something but what is the
>max?
The max is 26. I believe the generation is the same as in Bane (although MadGod is the expert in this and can confirm). There is essentially a 1/10 chance of getting +8 and 1/100 chance of getting +16 to a base "roll" of 1d6+4.
>(2) How do you edit Wiz7/Gold
>to allow it to allow
>you to have more characters?
I believe this is impossible.
>(3) Can you edit WizGold to
>add in pictures you've made
>for members of your party?
This has been done. Search the forum and you may find posts on it, although they are probably very old.
>
>(4) Can you make your own
>items with an editor?
Yes. MadGod's Cosmic Forge is the undisputed best. I posted a link for it in reply to one of your other posts.
>(5) How are skill bonuses per
>lvl generated? Both core/primary
>stats and skills w/i the
>three categories (and personal for
>that matter). For example,
>I was messing around in
>character creation and I found
>that out of trying to
>make a Faerie Mage (in
>30 total tries) I found
>that the most thaumatergy one
>could start with was 6
>and that highest bonus I
>could get was 7 for
>a total of 13 in
>thaumatergy at level 1 in
>the world. Is this
>the highest starting combination and
>how is this calculated?
Download the Cosmic Forge. One of the options in it will explain how these are calculated and what the ranges are.
>(6) Furthermore, how are bonuses per
>lvl calculated. In all
>my experience, I can't recall
>getting more than 11 skill
>points skill based section per
>level up. Is this
>the max? What affects
>it? And does this
>mean that for a mage
>(building on Q#5), that the
>following is true:
>level: 1 2
> 3 4
>5 6 7
> 8 9
>thau: 13+11+11+11+11+11+11+11+11
>total: 13 24 35
>46 57 68 79 90
>100
>
>and thus by level 9, a
>mage can get nuclear bast
>(under ideal conditions)
See the previous answer.
>(7) BASIC, do casting spells for
>a mage increase thaumatergy like
> swiinging a sword increases
>sword skill?
No. You can only increase Thaumaturgy, Theology, Theosophy, Alchemy and Kirijutsu by adding points at creation or level up. They do not increase with use like they can in W8.
>(8) are the character level requirements
>for spells in addition to
>magic skill requirements (ie 98
>thau for nuclear blast)
None. If you have the appropriate skill level, you can learn the available spells, regardless of your character level. A level 1 mage with 98 thaumaturgy can learn any thaumaturgy spell at level up.
>(9) Where is the eleven bow
>found?
In CODS, it's in a chest in the Dragon Caves. Again, the Cosmic Forge can tell you EXACTLY where. (Another is available in Bane and importable to CODS, and from there to W8, but that wasn't your question, was it?)
>(10) Do fighters get more HP
>per level up than lords
>and valkeries? How are
>the HP per lvl up
>generated.
No (Lord) and yes (Valk). Again, the Cosmic Forge will answer this question.
>(11) Overall (if anyone knows) where
>can I basically find out
>the governing equations for how
>everything works? Stat lvl
>ups, modifiers, combat calculations, everything
To the extent the info's available, in the Cosmic Forge; not all of this is currently available.
>(12) Would the best potential character
>not be . . . The best potential character(s) is (are) the one(s) you enjoy playing.
And welcome to our little community. Make yourself comfortable, and feel free to stay awhile.