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"choosing 6th character in party"

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Serus (Guest) (0 posts) Click to check IP address of the poster
Jan-13-06, 10:50 AM (Pacific)
"choosing 6th character in party"
Im returning to W7 after a few years, i never finished the game and i hope ill do it now. I have a question about party composition tough (no surprise ).
I want the final party with 6 different classes including Valk, Sam, Ninja, Monk, and Lord, only changing the class 1 (maximum 2 times, i remember reloading the fights over and over to get good stats increase was very tedious and i dont like powerplaying). Otoh I want everyone to have ninjutsu and 1-3 magic schools.
1. Lord (start as ranger?)
2. Samurai (bard?)
3. Ninja (fighter?)
4. Monk (priest?)
5. Valkyrie (thief?)
6. ?? Bard, Bishop or ??
im not sure about the 6th slot, which one would be better as final class: bard or bishop ? bard levels faster but bishop can learn priest spells (i will change classes only 1 or 2 times during the game so it is important) What about high-end items for both classes ?


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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Jan-13-06, 12:08 PM (Pacific)
1. "RE: choosing 6th character in party"
If you want to have decent levels of Ninjitsu, you want to make sure your starting class has it, so I'd recommend starting with alot of classes that can hide. I wouldn't have starting fighters/priests/etc. Make sure you start with it, and don't switch classes until around level 12 would be my recommendation.

As for the 6th class, I'd recommend Bard over Bishop, since you won't switch classes enough to specialize in multiple schools. Personally, since you're going for a mainly fighter's ending, I'd Ranger the 6th slot.

Sphynx

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Serus (Guest) (0 posts) Click to check IP address of the poster
Jan-14-06, 04:21 AM (Pacific)
2. "RE: choosing 6th character in party"
If my memory serves me well the ninjutsu can be maxed by use - without adding a lot of points on lvlups so i dont need it at the start. Or im missing something ?

The reason to take basic classes at start is to make the begining easier, fighter starts with good items and level up quickly; also i dont want to spend hours rolling the starting characters, so it will be much easier to start with basic classes

I'm also considering switching 2 times during the game (but not more than 2 - after changing class too many times all chars become almost identical - it takes away half of the fun) someting like:

1. thief-->ranger-->ninja (felpurr as i dont like fairies - but after reading about the CoC the fairy IS tempting, it also easier to class-change ranger-->ninja with a fairy i think: 5 points vs 7 needed for felpurr)
- fighter, and alchemy caster.

2. priest-->bishop-->bard (female hobbit, should be able to max both theology and thaumaturgy if i switch him around level 10-12)
- priest/mage spells caster.

3. fighter-->bard-->samurai (felpurr, bard-->samurai will require few reloads during level ups even with a felpurr :< )[BR> - figher and secondary thamauturgy spells caster.

4. ???-->???-->valkyrie

5. ???-->???-->lord

6. ???-->???-->monk


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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Jan-15-06, 11:35 PM (Pacific)
3. "RE: choosing 6th character in party"
It is true that ninjitsu improves via use in combat, but I tend to find, when making stealth-parties, that as nice as that is, you just don't have all that much time to practice it for everybody. Combat tends to get in the way, or if I really try to hide everyone, death sometimes gets in the way... Perhaps that's just because of the setting I run the game at....

Sphynx

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