>1) How much would it be
>suggested for a first time
>player to change classes? I
>never bothered with this the
>first time, and I can
>see how it would be
>a good idea now. I
>want my characters to be
>a little different each and
>not have all six of
>them with the entire spellbook,
>so this should be taken
>into account. As often as possible, and before they reach level 6 if possible (definitely before level 8). However, the question becomes, how often are you willing to re-fight the same fight to get the attributes you need to change to the class you want? From a games-mechanics point of view, changing classes 20 times before ever reaching level 8 costs you 1 level TOTAL by level 30. So, when he'd normally be reaching level 30, with constant class-changing, he'd be reaching level 29 instead. Long run, the only difference is alot more skill points.
>2) The hide skill seems very
>useful - good to get
>for everybody?
Yep, very good indeed, but not necessary. If you can do it, you should, however a Elven Mage/Priest style character shouldn't ever have it unless you change him at a 'final class change' to a hiding-style character. The reason is that any heavy magic characters should start as a Mage for the bonus to mana regen and mana in general.
>3) Just how important is mana
>regeration?
Pretty important. Admittedly though, when you know the fountains, you can run back and forth alot to cover yourself, but at high levels, you want to make sure you rest as little as possible, and a high regen can make a huge difference on how much rest-time you require to fully regen.
>4) This was the party I
>tried to use ten years
>ago and would like to
>attempt to keep intact. Still
>good, or should I rethink
>some members? Keep in mind
>that I will be doing
>SOME class changing (1-2 per
>character).
>
> Lizardman Fighter
> Human Fighter
> Dracon Theif
> Dwarf Valkyrie
> Dwarf Priest
> Elf Mage
Lizardman Fighter -> Worse race to play is Lizardman. They can't class-change at all. You'll get to change once from fighter to something if you set his starting stats poorly (Ie: didn't max Strength/Vitality), and back to fighter with no problem, but look what your stats will be then. Never worth it to play a Lizardman.
Human Fighter -> Human Fighter is ok, but remember, aim for him Rangering it often. Humans can often switch between Ranger and other classes (like Fighter), so he'll do ok and starting as a Fighter, better gear.
Dracon Thief -> Again, not a good racial/class combo for multi-classing. I love Dracons and find ways to use them, but expect a much tougher time switching classes.
Dwarf Valyrie -> I'd recommend Hobbit Valk. Switching from Lord to Valk (very useful since they share most of the same stats and skill/schools) is then super easy.
Dwarf Priest -> If you're doing the class changing, he won't be needed, they'll all be able to heal most likely.
Elf Mage -> Perfect Race/Class character. Easily goes between Mage/Priest without even trying. He'll have all spells and both schools maxxed so quick that you'll be casting nuclear blasts by your 3rd city. (and again, no need for the Dwarf Priest then) Personally, he's one of my main-stays. I turn him into a Bishop after awhile (better armours), and let him ride, he never picks up hiding for me.
>5) Now, to me it seems
>that character level is important.
>Lets say I have two
>characters with the same stats,
>skills and spellbooks. Everything identical
>expect class. Would a fighter
>be better than say, a
>samurai since they require less
>experience to gain levels and
>hence would be a higher
>level sooner (and as such
>be more powerful in calculations
>that require level as a
>variable)? Other than equipment (and
>the hidden +5 bonus to
>kirijitsu that samurai and ninja
>have), I dont see much
>difference. Is this true, or
>am I making stuff up?
1 or 2 levels doesn't make a huge difference and that's all you're looking at, even at super-high levels. A Samurai at level 28 a Fighter at level 29 or 30, not a huge difference for resisting spells. The only time I even worry about levels is the 6 Gorror battles. Prior to that, you just don't see enough spells to worry you. Dane are so easy to silence (they seem to have a vulnerability to silence ) that the only worry is the High Fathers and the major dane arch villian. T'Rang are susceptable to Nuclear Blasts, and if you mutli-class you can easily survive the offensive spells anyhows due to a much much higher number of HPs. Sure, the Mothras and Gorn are a bit annoying, but they're not casting too many offensive spells, just disturbing spells that are survivable with relative ease. Over all, not worth it to be a Fighter over a Samurai when you get the bonuses a Samurai gets.
Hope that helps,
Sphynx