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"Of the Gorrors..."

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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-19-05, 09:49 AM (Pacific)
"Of the Gorrors..."
Having following party:
No proffesion changes were ever made.
Everybody was carefully generated and leveled up (generated with attribute bonus of 26 and max HP, Vitality & Piety were initially maxed (using bonus 26) so each characted has optimum mana regeneration rates and HP bonus, leveled up with max or almost max HP).
Everybody is of 69th level.
Everybody equipped Bat Necklace (+50% Light Resistance)
Everybody knows all his(her) spells and have plenty of mana.

Rawulf Lord, 767 HP,
Primary: *LIGHT* *SWORD* 5d8+2 (7 to 42) 2 attacks by 1d4 swings
Secondary: DIAMOND EYES 3d4+4 (7 to 16) 2 attacks by 1d4 swings
Light Resistance 90%
ACs: -6, -6, -6, -6, -6

Felpurr Samurai, 691 HP,
Primary: MURAMASA BLADE 3d7+6 (9 to 27) 2 attacks by 1d4 swings
Secondary: WAKIZASHI +1 1d9+1 (2 to 10) 2 attacks by 1d4 swings
Light Resistance 125%
ACs: +2, -4, -4, +3, +5

Elf Valkyrie (female), 696 HP,
Primary: EXCALIBER 4d8+6 (10 to 38) 2 attacks by 1d4 swings
Secondary: NONE (primary is two-handed)
Light Resistance 90%
ACs: -4, -5, -5, -4, -4

Hobbit Ranger, 764 HP,
Primary: STAFF of DOOM 4d4+6 (10 to 22) 2 attacks by 1d4 swings
Secondary: NONE (primary is two-handed)
Light Resistance 125%
ACs: +1, -2, -2, +2, +0

Dwarf Monk, 585 HP,
Primary: ZATOICHI BO 3d6+8 (11 to 26) 2 attacks by 1d4 swings
Secondary: NONE (primary is two-handed)
Light Resistance 125%
ACs: -13, -18, -18, -12, -13

Faerie Bishop (female), 463 HP,
Primary: HOLY BASHER 1d8+6 (7 to 14) 1 attack by 1d2 swings
Secondary: NONE (primary is two-handed)
Light Resistance 98%
ACs: +2, 0, 0, +6, +5

Problem is to kill BEAST of 1000EYE on Expert Level (when there are two of them). This is a last GORROR remained. Of course, I can get a couple of dozen levels, but I wonder if it is possible to kill them now (around 69th level).

First three characters are supposed to slash the beasts distracting only to emergency spellcasting, while others are supposed to cast all necessary spells and to strike time to time.
All weapon effects (kia, stone, plyze) are not considered because level of the beast is 99 while my is 69 (they whould NEVER affect the beast).

Armorplate, Enchanted Blade & Magic Screen at full power. Bless, Armormelt, some Summoning Spell, Anti-Magic were cast at the first round.

The problem is as it always was: party getting wiped by several Dazzling Lights spells. We can stand about 8 rounds and then characters start to die and I have not enough actions to revive everybody from negative condition(s).

I tried only once. After my second char(first was Ranger with 125 Light Resistance) Lord was killed, I gave up. I'll try again a few times, probably when I have more free time and will see what will happen.

If enybody is interested in trying to beat beasts, I can upload saved file to my site.

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otter (Guest) (0 posts) Click to check IP address of the poster
Jan-19-05, 04:17 PM (Pacific)
1. "Hide From The Eyes"
Unfortunately, you haven't changed class at all, so not everyone can hide.
I've beat the Beast (not on expert, though) with 4 chars at L50 because they all had the hiding skill at 100. (and max speed for initiative to hide before the Beast could cast)
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-20-05, 00:06 AM (Pacific)
2. "RE: Hide From The Eyes"
My chars all has max speed 20, so their initiative is 40 (20 levels + 20 speed, after level 20 character does not get increase in initiative and decrease in chance to miss).
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-20-05, 01:02 AM (Pacific)
3. "Did it."
heh, just managed to kill them. Samurai was killed once, but it's ok, he can live with it.
I don't know how many rounds was passed.
That was a cool fight. I lost count how many times characters were cast cure stone, cure paralysis, cure light cnd., heal wounds and cure poison.
Dazzling Lights is a very nice spell (As well as Prismatic Missile).

Now I'm at peace. No monsters left that can challenge my party. Now I'm to get a couple of very nice items from the last gorror chest... a bunch of reloadings is waiting.

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