Hello everyone!Further improvements have been made to the original Wizardry Proving Grounds game engine and is thus released as Proving Grounds v3.1.
Here's what's new since v3.0 (see previous posts for that):
- The Kandi spell (find character location) now gives the precise location of a dead character in the maze instead of just the general area. Furthermore, Kandi now gives the character's camp location in the maze when using the D)isband option.
- Display/added the status 'SILENC' in the character's status screen in combat when they have been silenced by monsters casting the Montino spell.
- Added code to automatically update the remaining hit points of poisoned characters in the status window while walking in the maze thus keeping the player appraised.
- Prevent monsters from yelling for help when surprised. This was a guaranteed party slaughter (game breaker) in many scenarios. For Proving Grounds for example, on level 10, if four Dragon Zombies surprised you, you could end up facing eight Dragon Zombies the next round, no party can survive this. And if there are multiple groups of monsters surprising you it was even worse.
Download the latest v3.1 game engine here: https://www.zimlab.com/wizardry/proving-grounds-v3/
You can play on an emulator such as AppleWin or, if you have the means, play from diskettes on real hardware!
Snafaru