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"Most Enjoyable Classes for A Party"

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Berserker (Guest) (1 posts) Click to check IP address of the poster
May-01-03, 07:58 PM (Pacific)
"Most Enjoyable Classes for A Party"
Been doing the game a bit and wanted to share what I felt was the most enjoyable party to have. Where if you are starting off, the classes that are the most fun.

Bard: There are so many great and cool instruments out there that you just cant pass by. There is also a harp that casts cure all, which makes down time non existant. One thing you need to do is make a female bard so that more of the stamina recovery items are avialable.

Gageteer: You really want to figure out what all that junk laying around combines into dont ya? At the end the problem is deciding what gaget to use, and with the right ammo the gageteer lays out some serious blasting damage. Only problem is there is never enough stamina.

Fighter: Keep the guy always with berserk on, and watch the damage output. There are also a ton of really cool weapons out there. One thing don't even bother with a shield just get a nice secondary weapon and do some serious damage.

Ranger: There are so many cool items that are ranger only and the serious bow damage they do from afar is wonderfull to have.

Bishop: It's just because you can't get enough of all of the spell books, here you get to dable a bit in everything.

Alchemist: I love my alchemist and I feel its the most usefull of all of the individual casters. They have the great healing ability (Cures/Rez). Major damage. And of course summon elemental, which completly changes the battle. They can also combine all of the lesser potions/bombs/dusts for some serious stuff. BTW you can combine 2 bombs to make the canned elemental potion.

Not to knock the other classes. I also like the monk a lot but you pick one up to join you that will go almost anywhere, and kicks some serious but.

BTW I am interested in what everyone else finds to be the most enjoyable classes.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-01-03, 08:11 PM (Pacific)
1. "To get the most out of the game ..."
... I think this probably is the best party. You could swap out the alchemist for any other caster or hybrid, just for kicks (say if you really liked Valkyries, or Samurais).

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Nebari (0 posts) Click to EMail Nebari Click to send private message to Nebari Click to view user profile Click to check IP address of the poster
May-01-03, 09:07 PM (Pacific)
2. "RE: Most Enjoyable Classes for A Party"
I agree with your comments on the Bard, Gadgeteer, and Ranger. In addition after the Bard and Gadgeteer reach level 18 and have skills of 90 in music or engineering you can switch to Fighter, Valk, or Lord and still use all of the special items plus the good armor.

They won't progress enough to be good in the new roll and they won't progress any further in the old roll but they are pretty much maxed out in it anyway and can buff up the AC with the better armor. Don't think of them as say a Fighter/Bard but as a Bard with a Fighter's armor.

The natural detect secrets of the Ranger also comes in really handy. The DS spell wears out too fast.

Nebari

My current favorite group is (after 1-2/3 times through) is

Bard/FVL
Gadgeteer/FVL
Ranger
Priest switch to Lord after getting all spells (get Cure Disease before meeting the Pestilence Rats in the Upper Monastery)
Samurai (my currently running Faerie Samurai is doing really well)
Monk

Next time through I will probably try the above party but sub a Bishop for the Priest since I have never ran a Bishop.

Party running right now:
Valk, Valk, Ninja, Monk, Priest/Lord, Samurai imported from W-Gold.

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WarriorWench (0 posts) Click to EMail WarriorWench Click to send private message to WarriorWench Click to view user profile Click to check IP address of the poster
May-02-03, 02:15 PM (Pacific)
3. "Difference of opinion"
I don't know, I didn't care for either the Bard or the Gadgeteer. My Bard seemed to end up with instruments that did things my magic users already did. And the few things I got the Gadgie to make I had to cheat at and ask what went with what here on the board. Most of the things I needed for him I never even found, or found late and was not as useful as it would have been had I found it earlier, but that's just me. I'm sure there's lots more to him that I never did figure out. Like how to make his little gun better. Hmm, sounds like a challenge to me now. Mayhaps I should try him once again.

Personnaly I don't go anywhere without a Rouge though. To me he's a fighter that can pick locks and pockets Whoever else happens to tag along him is fine but I'm not going without my Rouge.

Sherrie
Haven't slept yet, why start now?!

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Avatar (Guest) (0 posts) Click to check IP address of the poster
May-02-03, 05:24 PM (Pacific)
4. "RE: Difference of opinion"
Gadget's Omnigun gets improved every other level up until at LEVEL 25 it reaches its final form as an OMNIGUN Mark 12. This weapon is among the most lethal ranged weapon in the game, uses any ammo, has a varity of disabling modes, and truly massive firepower. Other advantage of gadgeteer is his gadgets like an alchemists spells can NOT be silenced and include two seventh level effects earthquake and tsunami. His ability to make tripleshot crossbows allows your group to have so much ranged firepower that by the time anything gets close enough to hurt you its already dead or dying.
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kwyncee (Guest) (0 posts) Click to check IP address of the poster
May-02-03, 05:29 PM (Pacific)
5. "RE: Difference of opinion"
>
>Personnaly I don't go anywhere without
>a Rouge though. To
>me he's a fighter that
>can pick locks and pockets
> Whoever else happens to
>tag along him is fine
>but I'm not going without
>my Rouge.
>
>Sherrie
>Haven't slept yet, why start now?!
>

i personally never go anywhere without my rouge either... of course i don't particularly care for rogues

sorry couldn't help myself

-k


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Wintersteel (Guest) (0 posts) Click to check IP address of the poster
May-03-03, 01:21 AM (Pacific)
6. "RE: Difference of opinion"
Since Avatar has basically spoken for the gadgeteer, I'll speak for the bard. Yes, the bard can duplicate a lot of spell effects, but they are usually faster than the spellcasters, which means they get their stuff off first. Also, unless you have a bishop, the bard's instuments allow him to cover all schools of magic. They can pick pockets and locks just as well as a rouge, while still keeping your party healed and the enemies crazy. Make your bard female to take advantage of stamina regeneration items and have your healer cast stamina on them every now and then and soon you'll be looking at a character that can kill at long range, be a fair melee fighter, protect your party with buff spells, and nail the enemy with direct damage or status anomaly effects (Pandimonium is a life saver). Wiz 8 is overloaded with stuff for bards, you could run 2 of them if you wanted (I may do that in the future). P.S., wi a gadgeteer would equal or surpass a rogue or bard of the same level as far as lock picking goes. Just my opinion. 8-)
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Kampfen (Guest) (36 posts) Click to check IP address of the poster
Aug-04-03, 07:25 PM (Pacific)
7. "RE: Most Enjoyable Classes for A Party"
I just bought the game two weeks ago, found it at a little software shop in a mall of all places. I was ecstatic because I had the old wiz-cd7 game years ago that I ran on my old 5x86 and can't run under windows95. Saddened to abort my first game attempt because I found I couldn't re-class my party members over and over like the old game let me do, ( I remember having lords, samurais, monks, ninjas, and one valkyrie that knew all of the spells w/200+ points in each class. 250+ hp too,) so I am trying this one.
Two lords; Sir Ronald of MacDonald and Dame Wendy of Hot and Juicy.
One samuai; Takeda Shingen
One ninja; Lady Liu
One Gadgeteer; Mike the Mechanic
One monk; Jane Jain

They're all human as I am a racist.

From what I've read here it looks to me like the only price I'm paying for my choices are that I should have made my Gadgeteer a woman. He's opened all the trapped chests so far, picked every lock except the one at the bank (don't need to pick that one) and I haven't the felt the need for a pickpocket, money has never been a problem. Still my two lords are like tanks up front there and as long as I can keep my rear covered they can shoot some stamina to him and keep him blasting away with that cool stuff he makes. Wrist rockets w/impaling stones have made my two martial arts females knockouts in both senses of the word and my samurai is turning into a real wizard in his own right.

They're at level 17-18 and I'm here on this forum to see whether I should finalize an alliance with the T'rang or Umpani, or neither.

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Wintersteel (Guest) (0 posts) Click to check IP address of the poster
Aug-05-03, 12:31 PM (Pacific)
8. "RE: Most Enjoyable Classes for A Party"
The thing about PP is that there are certain items that can only be gained from NPC's in 1 of 2 ways: 1- kill them or 2- pickpocket them. PP has the advantage in that yoou can do it over and over again, even if they tell you there is nothing left to steal. In my current game I do have two bards, one a felpurr, the other a hobbit, both female. The felpurr (Tails to her friends) I use as a dual weapon fighter. Thanks to her natural speed and dexterity, she can usually go first, so she gets instruments that do Haste, Soul Shield, Armormelt, Pandimonium, etc. The gnome (Hey) gets the Dulcimer of Healing, Snare of Delay, Angels Tounge, Succubus Song, etc. The only reason that I don't favor Lords is because of Wiz7, where everything a Lord could do, a Valkyrie did it better, and took fewer EXP's to raise. My party of choice for that was a dracon valkyrie, felpurr samuri, faerie ninja, hobbit bard, elf bishop and a faerie mage. And a good time was had by all. 8)
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Kampfen (Guest) (36 posts) Click to check IP address of the poster
Aug-14-03, 01:12 PM (Pacific)
9. "RE: Most Enjoyable Classes for A Party"
Thanks, although I don't think there's any such advantage to the VAL vs LOR (no hp regen for the VAL and I will reload any time a charachter dies, something about looking at that stat: lives=0, I like that) I am taking your advice about the bard now.

New party: same two Lords (will concentrate on STR & VIT first this time instead of PIE & VIT), Samurai Isoroku Yamamoto (concentrating on VIT & swapping DEX and SPD every other level up) BTW, I didn't like finding that other Takeda on Ascension Peak. FEMALE Bard Ophelia Jenatols, a pickpocketin' maniac (concentrating on VIT & DEX), Bishop Methuselah Woodenpecker that is studying Alchemy and Psionics only (VIT & INT) and FEMALE Gadgeteer Mandy Manifold, a broad shouldered burly blonde broad that loves the WWF (ohh, Yeah!)

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-14-03, 02:41 PM (Pacific)
10. "Valkyrie over Lord"
Having a Valkyrie over a Lord saves you many reloads, since they usually cheat death the first time or 2 (or 3) that they would have died being a Lord. I have 3 in my currrent party, it is working out well.

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Kampfen (Guest) (36 posts) Click to check IP address of the poster
Aug-24-03, 09:19 PM (Pacific)
11. "RE: Valkyrie over Lord"
I don't know so I'm asking. when a VAL cheats death will I still be seeing lives=0 in the stats?
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-25-03, 07:16 AM (Pacific)
12. "Not sure"
I don't know that I have ever bothered to look .. I was just assuming that death was cheated, so teh count would be zero (though the last two times I didn't worry too much about my valkyries, both have died .., cheat death cheated me )

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-25-03, 08:07 PM (Pacific)
13. "Final score:Valkyrie 0 (deaths)"
Cheating death does not increase your "Deaths" tally (not that, for all we know, it matters in the game).

Tools for Wizardry(r) 7

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Scorpion (Guest) (0 posts) Click to check IP address of the poster
Aug-30-03, 02:37 AM (Pacific)
14. "RE: Most Enjoyable Classes for A Party"
As for me... I typically utilize the folling party...

Ranger
Ninja
Psionic
Bard
Priest
Rogue


Simply for the fact that I like the fighting ability of the ninja, rogue and ranger and the fact that the ranger and ninja can learn some cool spells of their own. (i.e. my level 11 ranger has a protective firewall spell.) The Psionic is very usefull in doing serious damage to entire battle opponents as well as by group. The bard utilized excellent instruments. (One thing... I've imported from both Wizardry 7 and Wizardry Gold... With 7 my ranger has a most killer polearm to start with (Does 5-22 damage), but my bard doesn't have the siren's wale. From Gold my range gets a mana stone and the bard has the siren's wale.)

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doctrellor (Guest) (0 posts) Click to check IP address of the poster
Oct-07-03, 03:26 PM (Pacific)
15. "RE: Most Enjoyable Classes for A Party"
The Psi with insanity is great early and mid game...Sane Mind is crutial once you get Dominae from Marten and any monsters like Rynjin or the Gazers on AP. and most of the late game, I was using Mind Flay and Haste, with soul shield and Psionic Fire...so my Psi doesn't have the Punch of say my Death Wishing Priest or my Elemental Summoning Alch, or even a nasty wielding Bard...
as far as characters I wont do without..

Lizardman Fighter
Rawulf Priest
Halfer Bard
Fae Psi

last 2 slots are open, I usually do either a Melee party with another Fighter and a Lord/Valk or a Heavy Magic party with a Fae Mage and an Elf Bishop..

But lately I am doing Themed parties, and I try to make them tough, like a Lizardman/Dracon party that I ascended last night or my caster party with Bishops, Psi, Alch, Mage and Priest that I am now heading to the Mountain Wild and onto Rapax...

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Oct-07-03, 04:28 PM (Pacific)
16. "You don't need Sane Mind for the DD ..."
... as long as the person carrying it is wearing the Helm of Serenity.

Tools for Wizardry(r) 7

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