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"How to get past the Rynjin sentries?"

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clavis (0 posts) Click to EMail clavis Click to send private message to clavis Click to view user profile Click to check IP address of the poster
Mar-25-02, 10:09 AM (Pacific)
"How to get past the Rynjin sentries?"
My characters are max of level 12. And I need to get to Bayjin.

First, I tried the underwater tunnels. Vi won't go there. Urq won't even enter Umpani camp (I even tried going through that teleport device, he complains "I'm getting perturbed", and quit the group upon entering tunnels). Sparkle quit because "fish like Trynnies for food". Saxx preferred playing at pub than diving. I haven't tried the Rogue (what's his name? the thief at Arnika?) and the Gadgeteer (that guy at Trynton). Would they join the underwater team? The Rogue would have left before entering Umpani camp (I tried). So that leaves the Gadgeteer. I have yet to meet another character who would join... and enter the tunnels.

It's tough to fight those squids with ink... and their tentacles whips about causing 10+ hitpoint damages... with 4 hits per round.

I tried to go by land. But faced with the tough Rynjin sentries. 5 sentries with 1 "empath". Not sure what the empath is capable of, but I can't survive unless facing with 2 or less of those magic enemies. I had a very hard time killing the 3 "oak elders" at Trynton, but luring them to the "non-majic" arena helped. At Bayjin/Swamp, I have no such luck.

What's the trick to get past them?

I have yet to find that T'Rang assassin, though... anyone knows where to find that character?

Also tried travelling to the Northern Wilderness (north east, past that long rope-bridge) and the Southeast Wilderness. Could not survive more than a day. I am starting to wonder if this Wizardry 8 is designed to be too tough... because past players (and present players) have gotten real good at it. A level-12 player can't get heads or tail out of these tough enemies, except killing a stray Savant Trooper or 2. Higardi highwaymen can because too tough for me, at times. I had to do hide and seek most of the time. Except that I can't get away from the Rynjin sentries at the entrance to Bayjin...

Any help? Or cheat?

Regards.

(please respond to ntent11@hotmail.com" target="_blank">intent11@hotmail.com, thank you so much!!)

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The_Kiwi (0 posts) Click to EMail The_Kiwi Click to send private message to The_Kiwi Click to view user profile Click to check IP address of the poster
Mar-25-02, 04:13 PM (Pacific)
1. "You simply need to work on tactics to maximize power and minimize enemy access! "
LAST EDITED ON Mar-25-02 AT 04:26 PM (Pacific)

Those tree-creatures in the Pagoda were plenty tough, but you found a way to deal with them. All of the CRPG's that I enjoy have this type of quality about them. You can learn from losing one fight what not to do and do better next time.

Dying fairly often is part of the price of being really new to the genre. That's why the first rule of gaming is Save Early, Save Often. Protect your weak PC's by using geography, formation changes, and movement.

When an area is too tough for you, go somewhere else. Have you done all of the easier stuff around Marten's Bluff and between Arnika and the Umpani Base Camp? Sounds to me as though you headed off to Bayjin a bit too soon. I'd consider that area to be a mid-level project for characters around 15th & 16th levels.

My party is slightly higher than your 12's, and I am sure I will find plenty more to do before I take them to Bayjin. If you have bought an Umpani flag for Z'Ant, you probably have met the T'Rang Samurai you can recruit, in the entry area of the mines. And you apparently missed the android near him as well? Somewhere on the Ironworks Wiz8 forum, I saw a long message thread about what RPC is willing to go where.

That forum's "Search" function is temporarily disconnected, so why don't you try searching here at Greatest RPG for threads about "assassin"? On most gaming forums such as this one, you'll find an area with general suggestions for using this type of resource, and how to get along with the others. Don't expect to change how things work to suit yourself. Answers belong inside the forum, not in direct eMail, because this is all public, and you aren't the only newby.

A truly huge percentage of other newbies are too shy or perhaps embarrassed to write and admit what they don't know, or to have knowledgable types razz them or tease them for their ignorance! Those folks are called "Lurkers" and the answers inside the forum are for them as much as for the specific person making the query.

(And for the benefit of such lurkers, yes it is true that in the earlier period of the Internet's growth, there were some juvenile types who were acting snotty toward the true greenie Newby types. That behavior is still seen some in the "newsgroup" leftovers from before the net became the web.) Gamers are pretty good about being helpful, although some such as myself will just ignore bad writers who are mangling language just to look/ sound cute, and never answer their sort at all. I was a teacher for too long to enjoy encouraging that sort of foolishness.


Kiwi- the real original one.

.


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whatever (Guest) (0 posts) Click to check IP address of the poster
Mar-25-02, 05:04 PM (Pacific)
2. "RE: How to get past the Rynjin sentries?"
increase those levels imho. im around lvl 16 with all my chars, and the rynjin and (mountain?) wilderness on the other side of the mountain can still be rough. all due to magic using freaking sprites of rynjins.

the arnika-area rogues are easy kills for easy cash. back yourself into a wall, or better yet, a corner before fighting. just lure the enemies there. you can take on opponents MUCH more powerful in that matter (assuming they dont cast).

after you level past a certain point, some enemies stop growing along side of you. prime examples would be rogue-types around arnika, plants, juggernauts and lots of bats. you can build up easy exp, cash and skill points by walking back and forth between trynton and the umpani camp crushing everything in your path.

be sure to hit crock, antone and bela for good equipment.
antone has standard armor for your melee chars.
bela has high powered weapons and misc armor (that reduce magic damage).
crock has lots of magic-protecting armor, and fast long range weapons.

as to the oak critters in tryton, those guys are rather tough unless you pull them out.

as to the empaths, theyre more mentally adept with magic.

as to fighting them, buff up with soul shield and element shield if possible. (they use mental and air magic from my experience) i then just charge them since my party is mostly tanks. i had luck with webbing them as well. while my fighter-classes whaled away, my priest and mages repeatedly webbed. even with this, i lost one character in each fight (due to a turncoated berserk fighter) and took major damage to all my chars.

as to the trang assassin, i dont know YET, *but* while in a fight in the trang base, i got a message about a tran assassin retreating. i was right by the restricted area, therefore my guess is that he is nearby.

hope this helps until others arrive.

oh! never forget the X-ray spell! thatll help you avoid fights when you need to run, and to track down opponents in easier areas.

good luck

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whatever (Guest) (0 posts) Click to check IP address of the poster
Mar-25-02, 05:05 PM (Pacific)
3. "RE: How to get past the Rynjin sentries?"
>and (mountain?) wilderness on the other side of the mountain
>can still be rough

sorry...mountain wilderness on other side of the BRIDGE...my bad

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whatever (Guest) (0 posts) Click to check IP address of the poster
Mar-25-02, 05:11 PM (Pacific)
4. "RE: How to get past the Rynjin sentries?"
crap...sorry...lol im really sorry. i should just freaking register so i can edit my posts.

SPOILER ON THE RAPAX ASSASSIN
if you mean the assassin OF trang (the rapax) rather than the trang assassin, he's right up the elevator from the trang base. theres a small switch behind one of the compactors that lowers a rapax dummy. get some rapax perfume from crock, and put it on the dummy. within a minute, a rapax templar will run to the dummy. then just lock him in and throw the compactor switch. viola! you get his loot, and his head which nets you some nice exp if i remember correctly. it doesnt hurt your faction rating either since you didnt officially kill him...the compactor did.

(last post in a row, i swear!)

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