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"Killing NPCs in Wizardry 6+7"

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ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Feb-27-02, 01:24 AM (Pacific)
"Killing NPCs in Wizardry 6+7"
As my characters in Bane and Crusaders were more of the nice and friendly sort, I have neither killed Bela nor Don Barlone nor Jan-Ette in the adventures of my ready-to-import parties. So it's not very easy for me to test this: What if you killed them? Will Milano Calzone sell the Astral Dominae instead? Will Belur, the secret step-brother of Bela make his appearance to assist us? Or even Rebecca?
Don't answer if you think it's a huge spoiler and I should try it myself. I just want to know - if someone knows - if it's worthwile dragging another party through the earlier Wizardries to see the outcome.
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Jem (Guest) (236 posts) Click to check IP address of the poster
Feb-27-02, 05:14 AM (Pacific)
1. "RE: Killing NPCs in Wizardry 6+7"

Well, I can tell you that Jan-ette died (not by my hands) during the game in several of the parties I've imported from 7 and I still run into her in 8. Same thing with Rodan. And I did kill Bela in one of the imported games. So apparently the NPC status at the end of Wiz 6 and 7 doesn't matter at all.
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amastropolo (0 posts) Click to EMail amastropolo Click to send private message to amastropolo Click to view user profile Click to check IP address of the poster
Feb-27-02, 05:35 AM (Pacific)
2. "RE: Killing NPCs in Wizardry 6+7"

If you kill the Don, he'll drop the AD.
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Avatar (Guest) (0 posts) Click to check IP address of the poster
Feb-27-02, 05:44 AM (Pacific)
3. "RE: Killing NPCs in Wizardry 6+7"
Status at the end of 6 or 7 doesn't matter. The Don if you killed him in 6 will mention it in 6 but he doesn't bear a grudge.
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Feb-27-02, 07:57 AM (Pacific)
4. "Wizardry 6 has no bearing"
Since the import to Wiz 7 did not take into account the party's actions (and which NPCs were offed or not). Their is not Wiz 6-> Wiz 8 import, so no bearing on Wiz 8.

As for Wiz 7 -> Wiz 8 ... you have the powers of ressurection ... so did some of the NPCs on Lost Guardia THe only thing I have seen make a difference is that some of the NPCs will say things like "I remember you" or they may start out neutral instead of friendly.

Tools for Wizardry(r) 7

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ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Feb-28-02, 12:48 PM (Pacific)
5. "RE: Wizardry 6 has no bearing"
Are you sure about the Wiz6->Wiz7 import, that the actions done in the first aren't noted in the latter? Have you deciphered every byte of the savegame? I always thought with the different endings in Wizardry 6 and thus different beginnings in Wizardry 7 your killings would be taken into account, too. Also the "hidden" Bela in Wizardry 7 pointed into this direction.
Thanks for the answers to all, I now may delay my next Wizardry 6 adventure some more years, until I've finally played Wizardry 4 and 5
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Feb-28-02, 09:05 PM (Pacific)
6. "Not 100% sure"
But who in Wiz 6 is in Wiz 7? Aside from Bela, who has his own agenda, I think no matter what you did in any previous Wiz, what Wiz 6 interaction could carry over to wiz 8 (if they did bring it through Wiz 7).

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