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"Expert Skills"

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Lady Ens (Guest) (18 posts) Click to check IP address of the poster
Feb-23-02, 02:55 AM (Pacific)
"Expert Skills"
How good are the expert skills? Is it an order of magnitude change in spell effectivity for example if one has powercast?

I have finished the game in normal mode with a party of valkyrie, lord, samurai, bishop, gadgeteer, a musical fighter (a former level 19 bard w/ 100 music so she can really fight and yet play all the bard's instruments). It seemed to me that the spells, even higher level ones, are not that effective against the more powerful monsters.

I am now playing a party of 2 in easy mode, a samurai and valkyrie, and it's possible I'd get each of them to have 3 expert skills. Right now, the samurai is working on intelligence and speed, the valkyrie on piety and vitality. They both have these attributes at the lower 80s. All I can see for now is that the Valkyrie is +30 in hit points and +120 in stamina, which to me is better than the Samurai's +1 in AC due to speed.

I'd appreciate readers' thoughts and actual experiences with these expert skills.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Feb-23-02, 08:40 AM (Pacific)
1. "Expert Skills - a really good idea"
By the time I got my first expert skill, I had forgot all about their existence - it was a real shock and surprise I thought also that they kicked in at just the right time, in that I had just maxed out (or was near maxing) some of the skills, so having another choice is/was great. Ok, enough blather

I think Eagle Eye, Powerstrike and Iron Skin have been more noticeably effective that PowerCast. I don't think I have ever built up much Iron Will, so can't really comment on that.

I think I have seen Powercast make spells more effective against medium level monsters, that spells were not effective against (like Piercer Modais, or something like that). I think the higher level monsters, with resistance upwards of 100 in most/all categories, are gonna be largely resistant to all spells until maybe your powercast is very high (75 or more?).

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ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Feb-24-02, 02:56 AM (Pacific)
2. "Magic vs Physis"
LAST EDITED ON Feb-24-02 AT 02:56 AM (Pacific)

Even though I've read the manual, I forgot about the Expert skills, too, until I saw Urq having one. Until then, I've distributed my bonus points almost equally for every attribute to have good all-rounders rather than "blind on one eye" experts.

I think resulting damage/resistance is not only a function of your Magic and Realm skill and Powercast/Ironwill, but also of your level against the opponent's level. Al-Sedexus, for example, has a Water realm resistance of "only" 80, but my Level 19/20 spellcasters casting dehydrate at powerlevel 7 only do damage ranging from 0-5 hitpoints. Lower levelled monsters with the same resistance are affected much more by these spells.

I've noticed a significant shifting in the effectiveness of spellcasters/fighters as the game progresses. In the monastery about 90% of all kills can be attributed to spellcasters/bard, as my fighters would hit and penetrate the monsters once in 10 attacks, whereas the spells always find their target and the monsters aren't resistant to magic. Later on, the only spells worth casting are protective and enhancing spells, as monsters virtually grow immune to magic - as does your party with Magic Screen and Element and Soul Shield cast at level 7. Only your fighters have a chance breaking through this draw.

Therefore the physical expert skills are more effective than magical expert skills. Eagle Eye is superb if you don't rush in for close combat immediately and rather rely on ranged combat. It's quite effective for my Ninja and Rangers probably as well. Snakespeed is a blade with two sides, though, since you'll often lose one round of combat if your character defends before the opponent is approaching. I'm too lazy to buy bullet stones all the time (and don't want to carry a 1000 with me due to their weight) so most of the time my snakespeeded monk is without missiles and loses the first round of attack.

Besides, the way is the goal and for (mainly) fighting characters attributes like strength, vitality, speed and dexterity are more important than intelligence and piety.

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