I'm on my 3rd start so far in Wiz8. I spent the first two times getting parties up to ~ 14th level, and then deciding to tweak my party design and start again. I'm very curious to find what works for others and why.So here's mine:
all magic from gadgeteer, bard, and valkyrie's divine magic. slightly stronger in melee with good distance backup.
NPC's - choosen primarily because they aren't afraid of going to almost any place.(val dislikes Banyin)
- Val Dominae (valk) (In hindsight I might have switched her to priest on her first level up!)
- Android (monk) (I especially like the irony of having a savant guard as a character, and he wields the Mind Blast Rod particularly well)
PC's:
Spellcasters: Magic is fun, but the resting gets old, and I found that as I was hitting 14th level a hell of a lot of creatures are very immune and my spellcasters would get fried by one nasty spell or distance attacker. The only spells that become indispensable(magic screen, armour, x-ray, etc.) can almost all be found thorough instruments and gadgets. The bummer is, you miss out on Enchanted blade (though it is easy to stock up on scrolls).
The advantages of the gadgeteer/bard combo? My 'spellcasters' have twice the hitpoints, and are much better fighters. My gadgeteer kicks butt with her omnigun, already averaging 30 dmg/rnd at 10th level. Add in the bonus of merging the 3x crossbow for my ranger, and having a superb lock/trap expert(gad), and awesome pickpocketeer(bard), and you might see why I opted for this combination. Plus, they are both female with lockets of endurance. If they go unconcious in combat from stamina loss, they only spend one round unconcious, then can cast another spell!
Hobbit Gadgeteer (fem)
Hobbit Bard (fem)
Melee:
Felpurr Samurai (m) - dishes out awesome damage, and I dig samurai flicks...a must have. right now uses the Beserker Sword
Lizardman Fighter (m) - Big dumb and nasty. Has the tendency towards going insane and killing 3 party members in a round, but is endearing non the less. Also good on ranged with his blunderbuss.
Faerie Ninja (m) - a shameless bid to use the Canus Corpus. Plus, I really dig having a samurai, ninja, and monk in my party since, like I said, I dig samurai flicks and martial arts in general.
Distance:
Gadgeteer - kicks butt with her omnigun. I can't rave enough about the gadgeteer. They are fun to have in a party and a decent all around class.
Human Ranger - Middle earth influence...had to do it. With the x3 crossbow he often pulls my bacon out of the fire against other distance attackers and spellcasters, plus I like the convenience of him searching automatically.
If Val were a priest that would give 3 chars with heal-all, plus they would all be good fighters. Priests are definetly better fighters and hit point wise, and with my ninja, monk, samurai, fighter melee is pretty well covered. I would like to have some of the priest spells as a backup in hard fights... Still, with that skimpy outfit I have trouble seeing her as anything but a valkyrie.
Since later in the game magicians seem to be more of a liability than an asset(unless you like reloading games alot), for me this creates a very robust, fun party.