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"Combat Generators"

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Carl (Guest) (3 posts) Click to check IP address of the poster
Feb-26-02, 07:16 AM (Pacific)
"Combat Generators"
In Wiz 7, you could always get a fight in New City by using the wrong card in the room with the Guardians, or, later on, by trying to break in to the Umpani HQ without authorization. Was a great way to get a few levels quickly. Are there any similar locations in Wiz 8?
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amastropolo (0 posts) Click to EMail amastropolo Click to send private message to amastropolo Click to view user profile Click to check IP address of the poster
Feb-26-02, 09:17 AM (Pacific)
1. "RE: Combat Generators"

The 5th bough is a good area (I think it's the 5th, maybe it was the 4th.) It's the one where you can't use magic inside, and leads to the 7th bough. There are lots of monsters in there that respawn very quickly!!!

Another good area is the swamp. Lots of nasty things to fight there. Just keep your auto search on. Monsters tend to find you more frequently when you do.

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Avatar (Guest) (0 posts) Click to check IP address of the poster
Feb-26-02, 10:02 AM (Pacific)
2. "RE: Combat Generators"
Mine tunnels, hope you like insects. Find a defensubable spot along Arnika-Trynton Road and camp. as sppn as you do something will show up.
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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Feb-26-02, 12:27 PM (Pacific)
3. "Turning off Combat Generators"
The Blue Marble Temple's monster generator can be turned off using items available from FuzzFace.
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kiwi (0 posts) Click to EMail kiwi Click to send private message to kiwi Click to view user profile Click to check IP address of the poster
Mar-05-02, 11:43 AM (Pacific)
4. "RE: Turning off Combat Generators"
There's a chest in the sea caves that generates rebel spirits... don't know whether the patches fixed it. I haven't been back since I patched it.
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