Wiz7Item©
- An Item Viewer for Wizardry®
7 items
Well, beta testing is over (as of 7/31/99). I will be working on this
(Freeware) product (hopfully) for the next month or two. In the mean time
feel free to ask questions, provide comments, inquire, whatever ....
After this product is released, if there seems to be enough interest, I
may possibly consider turning it into a (Shareware) Item Editor. Boy, if
that doesn't sound wishy-washy, I don't know what does :)
Download the beta version (approx. 3.1 MB)
View Beta Test Results
Here are some links to a few screen shots, to give you an idea of what
it looks like and what you can do with it:
Cane of Corpus
Pandora' s Wand
Plate Mail +3
Stats on the Thermal Pineapple
Searching for the best Hand protection for
a Rawulf Valkyrie
Comparing Close range weapons that an Elf
Monk may use to those of a Faerie Ninja
Viewing all Close range weapons that
both an Elf Monk and Faerie Ninja could use
Fang!
And here is a little inside information on what is currently being tested,
implemented and planned for its future:
Things I
will be adding
Gracefully
pull the plug
Printer
Support
Mask
More filter
options
Things
I may add
Display
the "Usage" of items
Filter By
Item Name
Display Item
Picture
Allow
sorting on any field
Develop
Weapons vs. Armor and Item "Views"
Set
the window size for subsequent windows
Comments and suggestions
Here
is a list of things I am planning to add to the application, but haven’t
got around to yet:
-
Gracefully pull the plug (when
a problem is detected) – Currently, if the application is unable to find
its database (that I supply), it shows a warning message. It then continues
on and you are left in the application, but have no items to view. If the
database is missing, I want to just terminate the application (gracefully).
-
Printer Support – I currently
have 2 ½ ideas for this J
-
A Detailed Item Report – This would print out you everything about the
currently selected item – basically a print screen
-
A "Weapons" report (for lack of a better term) – This would give you all
of the pertinent information about weapons (i.e. Item Name, Type, Damage
Range, To Hit Bonus, Special Attacks, Spells Cast , Invoke, Modes of Attack,
Primary/Secondary, ½ Hand, Depth of Attack and Regeneration – maybe
more or less – it’s not set in stone yet)
-
The ½ (baked) idea is to: either just let you make your own reports
which would require using Access or Excel (or any other product that can
read the database I supply – which is MS® Access
97 format) or a report writing package like Crystal Reports©
or
-
Allow you to build your own report, in my application. I’m not sure I’m
ready to tackle this option yet. We’ll see how the other report options
go, then I’ll know more.
-
Mask – This option will allow you to quickly
and easily apply any filter criteria you want, without having to use the
menu options. For example, if you want to know what the best Close Range
Weapon is for your Female Mook Monk, you would have to select Filter by,
Weapons, Close Range. Then Filter By, Gender, Female. Then Filter by …
you get the picture. A lot of mouse clicks or keystrokes and trips to the
menu bar. Here is how the "Mask" will work:
-
You’ll press the "Mask" button on the Toolbar
-
You will be presented with a blank Item View (basically the same thing
you see if you look at the very first item – "Broken Item")
-
Then, you can just click on the check boxes, buttons, type into the fields
– whatever you want. So, in the above example, you’d click Female, click
Monk, click Mook. Then to select Close Range weapons, you would need to
click on Item type and Select Weapons, then click on the Item Group and
select Close Range.
-
Then press the "OK" button and let the application do it’s thing – you’ve
got your filtered or "masked" list.
-
More filter/sort options – For Resistance,
Special Attack, Spells Cast and Regeneration.
Here
is a list of things I am considering adding to the application:
-
Display the "Usage" of items
- (i.e. Read, Use, Invoke, Throw, Scribe, Drink, …) I’m not sure whether
this should be added or not. Anyone who is ready to use this application,
probably already knows the answer or doesn’t care. If and when this becomes
an item editor, then I could see wanting to be able to set that information
accordingly, for whatever items you choose to create. Perhaps you want to
add a Pet Falcon as an item – will you invoke it, throw it, use it, …?
-
Filter By Item Name – This option would
allow you to find/list items that match a word or phrase. Say you wanted
to know all the items that had the word "BONE" in their name. Choose this
option and enter "bone" and voila, you’ve filtered your list of 570 items
down to the 3 or 4 you are looking for (this option may be implemented
as part of the "Mask" option).
-
Display Item Picture – This is one of
those things I don’t like – I can only make it work if you have Wiz Gold
installed. The same limitations exist here, as I had with WizEdit©.
I can’t count on the files to be on a users hard drive and I can’t legally
re-distribute them. And this time, I’m not doing any (real) graphics.
I really don't think it adds a lot to the application (as far as appeal
or usability).
-
Allow sorting on any field –
I’ve tried to include all of the pre-defined sort routines that I thought
were useful. If you have more ideas on how you’d like to sort the list,
please feel free to pass them along. If there aren’t many, I may just add
those new ones. If there are a lot, I’ll probably just implement this option.
It would be driven off of a pick list box (like the one you get when you
press the Search Icon – in Wiz7Item)
-
Develop Weapons vs.
Armor and Item "Views" – This would basically just allow you to "turn
off the noise". By that, I mean when you are viewing Armor or Items, you
don’t need to see the whole right side of the screen (the Weapons Info
area) – so I could just turn those "off". Another option would be have
the Weapons info only "pop-up" when the current item is a weapon. One draw
back to this whole "weapons segregation issue" is how some of the "Items"
are classified. There are a few items that have "weapon-type" information.
The book of Demons has a 5% chance to KO – how, I don’t know. The invisible
potion reports that it does 1-2 damage. These don’t seem right, but I haven’t
gone back to verify them yet.
A more meaningful example is potions. They are items, yet they are thrown
and only against the first two rows of attackers. That is pertinent information
that would be left out if the weapons info was turned off.
And again there is the Item Viewer vs. Editor question to consider.
Maybe you want to make a Spiked Shield and be able to use it as a secondary
attack. I’m not sure I can do that (or make my program so that it allows
you to do that), but it is something to consider.
-
Set the window
size for subsequent windows – Right now, when you fire up the application,
it comes up in "full
screen" mode. If you press the "New Window" icon, the next window comes
up as a "cascaded"
or normal window. I noticed that the second, third, … windows weren’t quite
large enough to display everything – I could look into that and fix it or leave it up
to you, to resize the windows as you see fit (to view whatever portion of the screen
might be of interest).
If you have any comments or suggestions,
please feel free to email me, using any of the links below:
Wiz7Item
in General
Gracefully
pull the plug
Printer
Support
Mask
More
filter options
Display
the "Usage" of items
Filter
By Item Name
Display
Item Picture
Allow
sorting on any field
Develop
Weapons vs. Armor and Item "Views"
Set
the window size for subsequent windows
Wiz7Item
- other stuff