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"Round 3 - Story"

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Conferences Wizardry(r) 8 Conferences Wiz 8 - Destination Dominus (Protected)
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Jimbo (18 posts) Click to EMail Jimbo Click to send private message to Jimbo Click to check IP address of the poster
Jun-01-00, 05:40 AM (Pacific)
"Round 3 - Story"
One of my hopes for W8 is that the non-linearity of the story will be maintained from CoDS. In CoDS, my party is currently half-way through Nyctalinth, Witch Cave, Rattkin Ruins and general wilderness bashing, all at the same time. I love the way I would do about half of Munkharama, get stuck, go do Orkogre, do a bit more of Munkharama, get stuck again, go off and do some of Ukpyr, come back to Munkharama, and in the interim have gone through Old City.

What I'm trying to ask is, is the game still essentially non-linear? How much? When you get down to it, the _only_ linear 'plot' component of CoDS was needing to get the Legend Map before you could finish the game - the order you do the other 'sub-quests' was entirely up to you.

This in my opinon is the main feature that leads to the W7's re-playability, which is why it's the classic we all know and love.

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