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"Round #3 -- Special Abilities"

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Conferences Wizardry(r) 8 Conferences Wiz 8 - Destination Dominus (Protected)
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DrSlop (297 posts) Click to EMail DrSlop Click to send private message to DrSlop Click to view user profile Click to check IP address of the poster
May-29-00, 11:06 AM (Pacific)
"Round #3 -- Special Abilities"
This may be a little too specific for the present state of the game, but that list of special abilities sure did raise a lot of questions for me:

1. What does "chameleon" power actually mean -- is it a bonus to "hide?" Is hide no longer a skill, and only the ninja is capable of it?

2. How flexible is the make potions, powders, and bombs skill? Can we make all the potions and reagents that we can buy? Does it work like the gadgeteer, so that we need to find the stuff to make the potions (which reminds me of Realms of Arkania) or does the character just automatically make the potions?

3. The priest and biship can now dispel undead. Does that mean that dispel undead is no longer a spell?

4. What are the effects of going berserk? What does "has a chance to knock out an opponent" mean? Is KO no longer a property of specific weapons?

5. What does "damage resistance" mean? Does that character simply subtract a certain # of damage points every time he gets hit?

6. Again, with the immune to mental conditions ability, it feels like a lot of these special abilities are just forms of skills, spells, etc. that were already in W7 -- do characters lose the "mind control" ability -- is this on top of mind control -- is it a bonus to that skill?

7. Is "free backstabs" a limited ability (ie 3 free backstabs per combat) or does the thief simply not need to hide to backstab?

Eh -- I actually had a few more, but lets go with these for now --

OE

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-29-00, 12:55 PM (Pacific)
1. "Previous answers (and current speculation)"
Previous answers:
2. It was said a while ago that the Alchemist would make postions while camping (along withthe bard making everyone rest faster). It was also said that the potion they attempted to make during this period would be based on their level. Whether or not they get to make potions at other times or specific ones was not covered.

7. Being the sneaky individuals they are, rougues were said to not have to hide to back tab. There was no mention as to a limit per round or combat.

Speculation:
In general, it looks like these changes are more to add abilities to the classes, not take away from what was there.

In #4 for example, there was no mentio of removing the KO attack from any weapons, just that the fighter as a class bonus, would have the chance with any weapon.

Likewise, (#3) there was no mention of removing Dispell Undead as a spell, just adding it as an inherent ability for Priests and Bishops (apparently not for Lords and Valkyries). And immunity to mental conditions, to me just sounds like they have no need to develop mind control control, they already have it.
Tools for your Wizardry(r) toolkit

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DrSlop (297 posts) Click to EMail DrSlop Click to send private message to DrSlop Click to view user profile Click to check IP address of the poster
May-29-00, 02:10 PM (Pacific)
2. "RE: Previous answers (and current speculation)"
>Speculation:
>In general, it looks like these
>changes are more to add
>abilities to the classes, not
>take away from what was
>there.

If that is the case, doesn't it seem -- at least from the admitedly little that we know about how the game will actually work -- that some classes get far more useful/important special abilities than others -- free backstab certainly seem like more of an advantage than a free turn undead spell to me, or than having less of a need to immediately develop the mind control skill.

OE

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-29-00, 09:08 PM (Pacific)
3. "And deservedly so"
Free backstab does seem like more of an advantage, which is why the poor ole rogue should get it. What else do they have, that would lead you to have a level 20 rogue, when they could easily be another class? That was the whole point of revamping the classes.

Tools for your Wizardry(r) toolkit

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Sphinx -ur (0 posts) Click to EMail Sphinx%20-ur Click to send private message to Sphinx%20-ur Click to check IP address of the poster
May-30-00, 10:29 AM (Pacific)
4. "Special Abilities"
In the old Wizardry scenarios there was no spell to remove cursed items or dispel undead monsters. However, the Bishop had both these abilities. It appears that these innate skills are being brought back in order to complement the priestly spell books.
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