Greatest RPG Fans Forum

"Wiz 7 - really impressive?"

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
Original message

elodman (4 posts) Click to EMail elodman Click to send private message to elodman Click to view user profile Click to check IP address of the poster
Mar-13-13, 00:35 AM (Pacific)
"Wiz 7 - really impressive?"
Greets Adventurers.


Was very happy to play Wiz 6 (2 decades ago) but found Wiz 8 not too fine (scaling, difficulty, etc.)


Would like to know why thou like Wiz 7 so much, in spite of the mostly 'mediocre rated' reviews.

e.g.:
http://crpgrevisited.blogspot.hu/2012/03/wizardry-vii-review.html

http://www.ataniel.org/goldreview.htm

http://www.gamebanshee.com/forums/threads/wizardry-vii-crusaders-of-the-dark-savant.118442/

http://www.gamespot.com/wizardry-gold/reviews/wizardry-gold-review-2531858/

http://www.gamefaqs.com/pc/564808-wizardry-vii/reviews

--------
Overall rumors / methinks:

++ pros
Char. gen. & skills
combat & magic
NPCs compete, free dialogs

-- cons
boring, lifeless explorations
non-varied monsters
too much grinding
illogical puzzles
wrong interface ("automap")
plot

(I know about some patches & mods and Gold errors)

Thanx, if you can persuade me

Bye

  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Mar-13-13, 04:32 PM (Pacific)
1. "RE: Wiz 7 - really impressive? Duh, YES"
Was is the operative word there. Was it as impressive, when it was released as Wiz 6 was .. when it was released? I couldn't tell you, I missed the releases of Wizardry 4-6.

The problem with the lackluster reviews, from what I read, was people trying to evaluate a 20 year old game and people reviewing Gold (it was just not the same ... I remember what a let down it was, when it came out). And the one guy only spent 25 hours and decided that was enough to render a verdict? No way.

Back in the day, it was perhaps not cutting-edge or state of the art, but it was the best game I had ever played ... and remained so for many years.

When Wiz 8 came out, again, it was not cutting edge, but again, took the spot of favorite game for me. It has kind of ruined Wiz 7 for me, as I find I hav a hard time getting into WIz 7 anymore

No one needs to talk you into playing a 20 year old game. You have to want to do it, just for the reasons the game was made ... to lose yourself in a fantasy world ... and emerge victorious. Oh, and since it is 20 years old, you have to want to do it with outdated gameplay, graphics, sound, etc.


Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

Chronos (12 posts) Click to EMail Chronos Click to send private message to Chronos Click to view user profile Click to check IP address of the poster
Mar-17-13, 02:40 AM (Pacific)
2. "RE: Wiz 7 - really impressive?"
Dark Savant is the only Wizardry game I've played, though I've seen bits of footage from the game before and the game afterward. 7 appears to be, at *most*, a slight graphical upgrade from its immediate predecessor, and substantially less graphically impressive than 8.

I, however, am a firm believer that graphics do not make the game.

What Dark Savant had for me was replay value. I've beat the game in different difficulty settings, with different characters, and different skill sets. I've solved the puzzles using only the maps, then gave all the maps, split more or less evenly, to the surviving NPCs, to see what they'll do. I've gone back to the game with the express purpose of mapping every possible inch of the game. I've spent more than one run trying in vain to find the "Red Mountains" advertised on the map provided with the game. I've played games killing all the NPCs, or alternately siding with the T'Rang, the Umpani, or as close to both as you can in a single run. A couple things I *haven't* done yet are to beat the game with one party member, or to beat the game at a very low level, without any class changing.

TL;DR: I play to see what I can accomplish in the game. Also, the plot left me deeply immersed, and Guardia let my imagination run wild, so much so that I actually had dreams of what happened in Guardia's future.

This is one of my favorite games to play, even after all these years (along with Morrowwind and Civs II and IV). That being said, there are annoying aspects of Dark Savant. The mapping system is really irritating (though I feel I've been spoiled with other RPGs regarding that). NPC dialog eventually felt a bit flat, once I tried asking different basic questions to them. Character creation was probably the worst, though. Did it ever seem to anyone else like the game didn't want you to ever make Monks, Samurai, or Ninjas from the start?

  Remove | Alert Edit | Reply | Reply With Quote | Top

sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Mar-21-13, 05:00 AM (Pacific)
3. "RE: Wiz 7 - really impressive?"
Well, as stated a bit above, the game may not have been State of the Art, but it was pretty close back then. I loved it because there were no cheat-sheets, you pulled out graph paper and mapped your way around a world. And while it matters somewhat, which direction you go, you CAN go various ways in the game. You could head to the Gors, to the Munks, to the Ratkins, the Danes, etc... in any order. About the only place you had to do after you get some levels, is the T'Rang area. And even that wasn't so hard to do.

So, a game where you're not led by your nose, which takes over a week of mapping and exploring (assuming you play non-stop) to cover, and where you get 6 characters (I always prefer party-play) which are turn-based as opposed to real-time, giving you a WIDE variety of ways to handle things. It was/is the perfect combo for me. Stacked of course, with the fact that 3D engines make me dog-sick. That makes this particular game, the best game for my tastes.

  Remove | Alert Edit | Reply | Reply With Quote | Top

nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Mar-24-13, 06:04 PM (Pacific)
4. "RE: Wiz 7 - really impressive?"
It took me at least 2 years, maybe more, to finish my first game of Dark Savant. I finished a number of games after that first one, but that first finish was so gratifying. As sphynx stated above, there was no cheat sheets, no internet to find answers. It just took a lot of perseverance, and a lot of graph/notebook paper.
  Remove | Alert Edit | Reply | Reply With Quote | Top

zeldorn (13 posts) Click to EMail zeldorn Click to send private message to zeldorn Click to view user profile Click to check IP address of the poster
Jun-04-13, 03:12 AM (Pacific)
5. "RE: Wiz 7 - really impressive?"
wiz 7 is extremely (re)playable. Even today. You can play it for months and not get bored. And when finally finished, you would wish to start again just to check another party or strategy. Even with today's fancy graphics and tools there are not many games out there who can keep you hooked that much, make you to want "to do something more".
In wiz 8 they didn't quite manage to catch that "playability". For various reason the team who finally had to finish Wiz 8 didn't have his heart in it, and the result was IMO just a "product" who was perhaps correctly done, but nothing more. And due to very prolonged development time most originally good ideas were implemented in a way which was obsolete at time when the game was finally out.
So, Wiz 7 (not Gold!) is still "the best buy".

Z.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-05-13, 05:17 PM (Pacific)
6. "RE: Wiz 7 - really impressive?"
I don't think the issues you bring up with Wiz 8 were so much about people's intent, as much as it was what they were able to do money woes (they went bankrupt, I believe, before it was released ... or shortly thereafter).

It certainly didn't have the depth that Wiz 7 had, but I enjoyed the interface much more, which today makes it more playable for me. In other words, Wiz 8 spoiled me and I have a hard time making it back into Wiz 7 for extended periods of play anymore.

But, whichever I play, it is still a for love of the game.

(spoken like the #2 ranked external beta tester for Wiz 8 )

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.