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"I wonder if these work..."

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myrddin (202 posts) Click to EMail myrddin Click to send private message to myrddin Click to view user profile Click to check IP address of the poster
Feb-06-03, 08:35 PM (Pacific)
"I wonder if these work..."
Think the product here will work w/ Wizardry 8? I wanna see those rattkin surrounding me out of the corner of my eye.. hee hee


Glasses

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La_Nague (20 posts) Click to EMail La_Nague Click to send private message to La_Nague Click to view user profile Click to check IP address of the poster
Apr-19-03, 04:40 AM (Pacific)
1. "RE: I wonder if these work..."
Im not sure because of the technical details.

How should the software of these glasses know wether a object is near or far away?
In my opinion it cant know if the game doesnt give these informations by itself.

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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-19-03, 06:30 AM (Pacific)
2. "Well, the game knows ... "
... whether the software for these glasses can pick that up or not .. ? Or do they work off the feed to the monitor ... ?

Tools for Wizardry(r) 7

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La_Nague (20 posts) Click to EMail La_Nague Click to send private message to La_Nague Click to view user profile Click to check IP address of the poster
Apr-19-03, 02:39 PM (Pacific)
3. "RE: Well, the game knows ... "

Maybe i missunderstand the purpose of the glasses, they are for a better 3d feeling, right?

If so then i wonder how this software calculates the correct postion of an object in a 3D game so that the glasses can show them properly in the strange way this kind of glasses usually shows graphics ^^

Mean, how should these gasses know if a stone is 1 meter away and 1 meter high or 100 meters away and...ahm...much more higher?

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