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"Dual classing with bard and gadgeteer"

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Elia (1 posts) Click to EMail Elia Click to send private message to Elia Click to view user profile Click to check IP address of the poster
Feb-18-09, 01:11 AM (Pacific)
"Dual classing with bard and gadgeteer"
Hello all,

I want to do a run with a small group (duo, or three members max), and I have a couple of ideas Iīd like to check with the community if they are viable or not:

Bard to fighter (or rogue)

The deal with this guy is to train music skill and then make it pure melee, music and instruments playing the role of ranged / AE effects upon engaging and prior to melee range, or to deal with swarms. Also utilities and buffing, or critical spells in some situations (as insanity). Questions are, can a fighter or rogue use instruments just by having music skill? If they can, will they get skillups in music by playing instruments?

Gadgeteer to fighter (or rogue)

Pretty much the same as with the bard, but giving up the omnigun because this guy is to be a pure melee, using again gadgets for buffing, range, AE, etc.. Questions are the same, can a rogue use gadgets just by having engineering skill, and skillups?

Another issue I am considering is locks&traps skill. One option is maybe clearing the monastery and holding level up at 5, and use Arnika to train music, engineering and locks&traps.

However I believe this non-magic group of mine might have serious problems at some point in the game, so I am considering to add a third character, being a classic dual class caster to hybrid. Alchemist to Ninja is something Iīd like to test too.

So the group would be like this:

· Bard > Fighter
· Gadgeteer > Rogue
· Alchemist > Ninja (in case a duo with teh two above isnīt viable)

Last topic, difficulty. What difficulty you set in your small group games, or even your iron man games? I always play on Expert, but the other day started a quick group in Novice and cleared half of lower monastery and was almost insultingly easy lol. I wonder what difficulty level set those people playing solo or duo...

Well, thatīs pretty much all, thanks =)

- Elia -

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nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
Feb-18-09, 10:42 AM (Pacific)
1. "RE: Dual classing with bard and gadgeteer"
The Bard to fighter works very well, I have used it before. The Alchemist to Ninja can work well also, the alchemist starts with 10-12 in throwing and sling which is useful for the Ninja. The Gadgeteer to Rogue I don't find to be that useful. the Omnigun is one powerful weapon with either Medusa Stones, Lighting bolts, or Mystic arrows.
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WizardryFan85 (1 posts) Click to EMail WizardryFan85 Click to send private message to WizardryFan85 Click to view user profile Click to check IP address of the poster
Apr-29-09, 05:36 AM (Pacific)
2. "RE: Dual classing with bard and gadgeteer"
I have more fun with solo, duo, and triple man parties, and while I haven't taken them up really high in levels, a few observations I've had are these:

1.) Editing Wiz7 game files and importing is always nice because you can get some really fun items.

2.) Starting out as a ninja is nice because it gives you well rounded base stats and if you have an HP Regen item OR you get to about level 5, you can put combat on continuous and your character on defend and eventually train stealth up to 100 (+10 AC can be quite nice) before switching to another class, most likely a caster of some kind.

3.) In accordance with 2.) and with getting to Arnika ASAP to get the best early game XP in the safest of locations, I find it more enjoyable to leave the game on novice until I get to Arnika at least. If I have a F/N, I also try to beat Barlone ASAP which usually involved a Novice setting, a canned elemental, and the superman spell. I actually just beat Barlone with my level 9 F/Bish and Myles with Bloodlust and a poingard with 3 potions of superman, 1 canned elemental, and my bish casting superman. I had to redo the fight about 4 times though...

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