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"Various Questions (please help)"

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emeraldFN (29 posts) Click to EMail emeraldFN Click to send private message to emeraldFN Click to view user profile Click to check IP address of the poster
Sep-15-08, 11:01 AM (Pacific)
5. "RE: Various Questions (please help)"
In W8 the basic stats are fixed and then you get an also fixed amount of extra points to use after you have chosen profession. So no more rolling - it's a relief, too. Imported characters will be boosted in prime attributes (INT, DEX, SEN for Ranger and so on). When you import the attribute values don't matter - but you better have all appropriate skills 100 or as near as possible. (Or if you read Flamestryke's site, you notice that high attribute values matter very slightly).

Why Human Monks? You must plan ahead. In a normal game you can easily raise only 2 - 3 attributes to 100 to open up the expert skills. In W7 we had to choose a race that lost as few points as possible when we changed professions. Now we have to look for a race and profession combinations which give high points in attributes we need. Monks need almost all attributes and I think Humans who get more starting points than any other race are best suited for them (others may disagree). Almost all hybrids can do without PIE and that's why Hobbit (PIE 30) is well suited for those professions. A magic user can do without STR, and then Faery (STR 25) is a good choice. If I want to raise, say, INT and PIE to 100, I choose a race that has high starting values in them.

Yes, Martial Arts is unarmed combat.

Faeries' choice of equipment is limited in the unmodded game, but still I will have one in my parties. The stat that a Ninja doesn't need? That would be personality. I suppose it has nothing to do with the new attribute, Senses.

Ninjutsu for a Lord? I checked my files. I have a Ranger importing Stealth, the equivalent. But it is greyed and I think the Ranger needs to spend a level in some profession that has stealth to get it active.

No more mapping skill, the unfairest of all skills. Just hit Tab and you will see the current map.

RPC:s are (almost completely) under your control. (Now what was the game where they could suddenly leave and take equipment you had given them with them?) I have a vague memory, though, that attacking their own race would have some odd consequences.

Bards don't have spells anymore. They have much more instruments now and are much more usable (even vital) than before.

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Various Questions (please help), GoatBoySteve, Sep-03-08, 08:17 PM

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