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"New P&P RPG - Wrath"

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Shaggy (Guest) (1 posts) Click to check IP address of the poster
Aug-21-01, 00:23 AM (Pacific)
"New P&P RPG - Wrath"
There's a new pen & paper rpg coming out @...

www.griffingaming.com

It's called Wrath, sounds cool. I've been keeping tabs on it and it looks like it might get published soon, although it's just one guy doin' the game.

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Matt G. (Guest) (3 posts) Click to check IP address of the poster
Aug-21-01, 08:04 AM (Pacific)
1. "RE: New P&P RPG - Wrath"
Alright, the jig is up! I'm Matt Griffin (and I'll have to ask for your forgiveness for writing that little post as Shaggy, it was 3:00 in the morning)

I'm here to tell you about my game up there at www.griffingaming.com

First of all, it IS one guy doing the game... ME. My game, called "Wrath", is completely done and playable, but I am re-writing it before I send it (and a check for some major $$$) to a professional editor. Then, I am getting it published through a "print on demand" company so I can keep all the rights to it.

All the features I list on my site are done except for the spells, and I am probably going to add a bit more to the 'Storyteller's Guide' chapter at the end of the book.

Here's a preview of the first age of the story (there are three, and this is the shortest one, and if you think I am ripping off another game, please let me know, because I didn't... and I would like to know so I can alter my game to not infringe upon any copyrights)

Valandria is the name of the world (just so you know)...

The War Of Hundreds

At a time long ago, the vast landscapes of Valandria had not yet been be explored by the sentient species that populated it. However, the first to venture into the untamed wilderness was the eager species of Humans that lived upon the west coast of Valandria’s main continent. Their travels brought them to the war-torn nations of both the Dwarves and the Elves, who lived far to the north and south, respectively. The caverns which sheltered the stout and hearty Dwarves, had been endlessly plundered by hundreds of runty, scheming Goblin tribes for months. The slender and docile Elves fell prey to unwavering assaults by the strong and aggressive Orc clans.
The arrival and collaboration of the Human Kingdom helped to fortify a union between the three neighboring species. This newfound alliance was thereby named; “The Border Legion”. With the additional help, The Border Legion was able to make a devastating rivalry for their adversaries, winning at least a dozen battles in succession. It was then that the Orcs and Goblins found the Drakhai, an extremely cunning and battle hardened species of dragon-men. With the help of the Drakhai, the Orcs and Goblins were able to create a deadlock in the war. At this point, neither side was strong enough to conquer the other.
Not until nearly one hundred years later was the momentum of the war turned to favor one of the forces. Some humans who had decided not to assist The Border Legion took on a scholarly pastime, which led to the discovery of magic. With magic, humans could perform unimaginable tasks of power. Soon afterward the magicians who were sympathetic to The Border Legion chose to use their arcane abilities to help defeat their foes.
The Drakhai, realizing the power of the magical human threat, forsook their Orc and Goblin brethren in order to find time to master the magical arts. Without the Drakhai to assist them, the Orc clans and Goblin tribes were forced to disperse into the unknown lands of the east...

****

So, what do you think?

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dj (38 posts) Click to EMail dj Click to send private message to dj Click to view user profile Click to check IP address of the poster
Aug-22-01, 05:06 AM (Pacific)
2. "RE: New P&P RPG - Wrath"
Hmm
No offense here but it sounds pretty standard you know
You got yer elves, dwarves etc then you got yer goblins and yer orcs...lo and behold you got yourself a fantasy world

I mean i dunno, where are the random creatures that can only breathe sulfur!
or...umm....the 3 armed randoms made entirely out of fibrous strands

Well, i'm sure you get my point
but really the story/setting is largely arbitrary and can be chopped and changed by the players. Players need good <b>engines</b>...

dj

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Llevram (5131 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-22-01, 07:19 AM (Pacific)
3. "Those sound like Monsters"
Well, yes, fantasy does seem to be elf/dwarf/orc, ... oriented. So is Wizardry, with the 'recent' addition of the 'other races' (felpurr, rawulf, lizardman, dracon - which his game also has drakhai - not sure of spelling on that last one).

And I agree, the game (every game) needs more - that is where the monsters (and items) come in. I recall seeing something about his monsters (just the number if them I think, but don't recall how many).

If you were going to do a P&P Fantasy RPG, what races would you use? Think of Wizardry - how exotic are their races - the standard fantasy stock and then add cat people, dog people, lizard people and dragon people - not fibrous sulfur breathers (just those dracons with bad breath ).

Since it is role playing, I think us humans need humaoid characters to relate to (at least to some extent).

Tools for your Wizardry(r) toolkit

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Matt G. (Guest) (3 posts) Click to check IP address of the poster
Aug-23-01, 00:44 AM (Pacific)
4. "RE: Those sound like Monsters"
Heh heh, you guys are great.

I have to agree that my story is almost arbitrary, but the whole point is to merely provide a Storyteller with a setting, and keep it 'vague' enough so they CAN manipulate it (like you said). I don't really see that as a flaw.

However, if you all would like to see more, I suggest checking out my site... and I am open to suggestion when it comes to role-playing, my game has went through many, many phases because of how many different 'role-playing' styles I have encountered.

Also, I believe in sticking with things that people are used to, at least for the beginners. For the advanced players (who need the sulfur-breathers), the game system will be... shall we say... maleable, to almost any scenario. A friend of mine is writing a novel trilogy in an entirely different setting (of course), and he thinks he could use my system to set up a role-playing game for his story.

Woe is me, I thought my Drakhai were original... but I'd be willing to bet that any creature I devised would have already been used in another rpg at this point. *sigh*

But... I do not want to get overly defensive, and your thoughts are appreciated.

Keep postin'.

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Matt G. (Guest) (3 posts) Click to check IP address of the poster
Aug-23-01, 00:59 AM (Pacific)
5. "I'm listening..."
What you say can definetely have an influence outcome of my game. After all, I am making this game so that guys like you (and everyone that is reading this post) can enjoy it. However, one thing I won't do, is make the game more complicated (I am really trying to make it easy to get into; It can take less than one minute to make a character for my game) Help me make "Wrath" the best thing since <fill in the blank with your favorite food or sexual activity>! (ahem) The more input you have, the more satisfaction you will get when you finally play the game!

Seriously though, if you REALLY want to see a change, don't just write on this message board, talk to ME about it! I am more than willing to learn from every single role-player that I meet! (my exclamation points are points made of excitement, not rage, heh heh )

So, keep postin'!

Thanks fellas.

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Garion (60 posts) Click to EMail Garion Click to send private message to Garion Click to view user profile Click to check IP address of the poster
Sep-30-01, 00:49 AM (Pacific)
6. "RE: New P&P RPG - Wrath"
I'm not sure how everyone else sees it, but as elves and dwarves are so well-known in fantasy gameplay, I'm kind of shocked you let humans invent magic.

The elves I think of - regarding well-known fantasy worlds and bnovels - are those wonderful, tall, slim people living in accordance with nature, being unaging and the unopposed masters of the magical arts. The humans may have learned from them - but elves without knowledge of magic?

Same with dwarves. Not like they are the greatest spellcasters, but they oftentimes have runemagic of great power or something like that.

Maybe if you want to change the profile of the races away from the standard - which is a good idea basicly - you might want to change their name a bit.

Like you did it with the "Drakhi" instead of "Dracons" without knowing.

But then again - I'm no hardcore player due to lack of time and a good DM. So I'm not sure how everyone else thinks about it.

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Llevram (5131 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Sep-30-01, 01:34 AM (Pacific)
7. "Mixed feelings"
I dunno, I kind of like it when people take the "old school" and throw a new spin on it. I mean otherwise, what is the point? If every game/story had the same history/rules regarding magic, they would all be the same. That was one of the things I liked about The Rose of the Prophet series, by Weis & Hickman - how each race (well, they were all humans, so more like "peoples" than "race") had their own beliefs about how magic came to be and how it could be used. I am reading another of their series right now where Elves have one type of magic (physical, to make up for their lack in that area), humans another (spiritual, to make up for their lack) and the dwarves have none. The other two races (Sartan and Patryn) have rune magic, but each wield it differently.

Tools for your Wizardry(r) toolkit

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ducky (Guest) (1 posts) Click to check IP address of the poster
Mar-09-06, 12:29 PM (Pacific)
8. "RE: Mixed feelings"
im sure this is ages old, and no one will read it, but here is my two sense: there is no such thing as totally original fantasy. from Tolkien to Pierce, i think it's all been covered. from D&D to World of Darkness, so has the RPG fantasy world. The best you can do is take old ideas and give them new meanings. For instance, why do dragon have to be a certain way. Why does magic work like this and not like this? why must dwarves be short?

ok, thats all.

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Llevram (5131 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-25-07, 05:22 PM (Pacific)
10. "Someone reads all posts ..."
... or at least glances at them And it was good you posted this, because it if nothing else, it got me to re-read my own post, which reminded me I got off track with the series of books and need to get the next one

Tools for Wizardry(r) 7

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snipert (1 posts) Click to EMail snipert Click to send private message to snipert Click to view user profile Click to check IP address of the poster
Sep-19-08, 03:25 AM (Pacific)
13. "RE: New P&P RPG - Wrath"
Check this game;

http://www.fallensword.com/?ref=1996834

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Llevram (5131 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Sep-19-08, 07:05 PM (Pacific)
14. "RE: New P&P RPG - Wrath"
The web site, graphics and interface are all impressive, but the gameplay seems a little light. I like more options than just attack ... maybe the questing and other features are more in depth?

Tools for Wizardry(r) 7

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