Alright, the jig is up! I'm Matt Griffin (and I'll have to ask for your forgiveness for writing that little post as Shaggy, it was 3:00 in the morning) I'm here to tell you about my game up there at www.griffingaming.com
First of all, it IS one guy doing the game... ME. My game, called "Wrath", is completely done and playable, but I am re-writing it before I send it (and a check for some major $$$) to a professional editor. Then, I am getting it published through a "print on demand" company so I can keep all the rights to it.
All the features I list on my site are done except for the spells, and I am probably going to add a bit more to the 'Storyteller's Guide' chapter at the end of the book.
Here's a preview of the first age of the story (there are three, and this is the shortest one, and if you think I am ripping off another game, please let me know, because I didn't... and I would like to know so I can alter my game to not infringe upon any copyrights)
Valandria is the name of the world (just so you know)...
The War Of Hundreds
At a time long ago, the vast landscapes of Valandria had not yet been be explored by the sentient species that populated it. However, the first to venture into the untamed wilderness was the eager species of Humans that lived upon the west coast of Valandria’s main continent. Their travels brought them to the war-torn nations of both the Dwarves and the Elves, who lived far to the north and south, respectively. The caverns which sheltered the stout and hearty Dwarves, had been endlessly plundered by hundreds of runty, scheming Goblin tribes for months. The slender and docile Elves fell prey to unwavering assaults by the strong and aggressive Orc clans.
The arrival and collaboration of the Human Kingdom helped to fortify a union between the three neighboring species. This newfound alliance was thereby named; “The Border Legion”. With the additional help, The Border Legion was able to make a devastating rivalry for their adversaries, winning at least a dozen battles in succession. It was then that the Orcs and Goblins found the Drakhai, an extremely cunning and battle hardened species of dragon-men. With the help of the Drakhai, the Orcs and Goblins were able to create a deadlock in the war. At this point, neither side was strong enough to conquer the other.
Not until nearly one hundred years later was the momentum of the war turned to favor one of the forces. Some humans who had decided not to assist The Border Legion took on a scholarly pastime, which led to the discovery of magic. With magic, humans could perform unimaginable tasks of power. Soon afterward the magicians who were sympathetic to The Border Legion chose to use their arcane abilities to help defeat their foes.
The Drakhai, realizing the power of the magical human threat, forsook their Orc and Goblin brethren in order to find time to master the magical arts. Without the Drakhai to assist them, the Orc clans and Goblin tribes were forced to disperse into the unknown lands of the east...
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So, what do you think?