I'll agree with everything everyone has said so far, and add in my 2 cents. The interface could definitely use some serious work. Another thing I'd like, would be a strafe on key, like alt or something. I use the arrow keys on the keyboard to run around, and i'd like something that would let me sidestep, without directly using the sidestep left/right keys. There are definitely not enough shortcuts. There really needs to be a 'done' shortcut. i hate having to move my mouse alllll the way over to the left hand side of the screen to save (i run a laptop). I'm gonna have to jack a different one from work to see exactly how pretty the 3d graphics are. I'm currently running in software rendering mode. I wouldn't call this the prettiest of games, but I wouldn't be playing wizardry games if I really cared that much about graphics. Actually, I've always preferred sprites to polygons. I still haven't quite figured out the whole real time/turn based thing. I wish there'd be something that would put it in time based as soon as monsters appeared or something, i really don't like real time combat. Oh yeah, it's annoying to have to constantly click on a monster to attack him. There should be an attack button or something, like there was in Might and Magic. Some of those monsters are hard to target, and the pointer keeps on changing back and forth. Don't know if it's just my system, but this game doesn't seem to be very windows friendly. I can not alt-tab back and forth between the game and windows without having some problems. Basically once i return, the mouse pointer doesn't update until i click on something, so i have to close the game and restart.
On the plus side:
So far I really like the character generation and development. I think the thing that will keep you from having super characters here is the fact that you can't change back to a class you already were previously. Also, when you change class, you do keep your stat points, which makes more sense. Seems like they were trying to restrict class changing enough so it wouldn't be abused quite as bad, although you do definitely have the potential to get some super characters, but it takes much more planning from the beginning, imho. I've basically already plotted out a course of class steps that i want my characters to take.
Regarding the gold problem/cheat, I noticed that too. Same thing crossed my mind: hey, this is just like wiz 1 However, I've tried to be good, and not exploit this. I've only looted off characters that I had around 'til i replaced them with a better rolled character. I find it easier to hit the back button 4 times or so during character generation, instead of going all the way through with it, when getting a bad roll. On another note, you can guarantee your starting character maximum hitpoints by, hitting the back button 'til you get back to the stat distribution page. Once you redistribute the stats, and hit next, it'll reroll the hitpoints. Oh yeah, the thing that initially threw me, was that the base statistics are no longer constant. So now, you have 2 random variables, the base statistics and the bonus points. Possibly humans do have constant base characteristics, i don't remember exactly
Definitely a lot of side quests, basically there seem to always be a million things to go do I'm liking the game overall a lot, although it does have its problems. Mainly in the interface. It's been a while since I've gotten to play an old school styled rpg (not many out), so i'm pretty happy..