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"Wiz6 Maze Corrupted..."

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Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Public)
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Fabulous (17 posts) Click to EMail Fabulous Click to send private message to Fabulous Click to check IP address of the poster
Aug-03-00, 00:22 AM (Pacific)
"Wiz6 Maze Corrupted..."
This one goes especially to my dearest one in this board, our fine admin, Llevram, or to anyone else who has a deep knowledge of the structure of the game...
well, recently i have posted in this forum for help (which *grunt* nobody tried to answer), thinking that my game files must be corrupted. But our also dearest friend rbrown, suggested in a post that the savegame also is responsible for maze structure corruption. so i was wondering whether u know where the maze structure is kept within the game, or if it is possible for the savegame to hold a corrupted version of the map.
i remember in wiz7 that the disk was working to load additional parts of the maze (forest, usually). So that meant that the game map was parted into files (or file,with info)
Since the game machine seems to be a bit the same (many game files share the same name and work done) i was wondering where is the map info is kept. That way i will find out if it is a saved game problem or a game sytem file corruption...
PLZ reply, since i'm kind of stuck here....
thanx again for your patience
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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-03-00, 07:32 AM (Pacific)
1. "I need to know more"
What exactly is corrupted in your saved game?

As to what is stored where, I've never played Wiz 6, but imagine it is much the same as Wiz 7. THe "map" structure of the game is in the scenario file. Whether or not you have visited, passed or changed some attribute of the "map" (i.e. you have opened a chest, unlocked a grate, cleared a set encounter) is all in teh saved game.

If nothing else, you (or someone else) can always cut your characters out of your saved game and transplant them into a previous one. That way you can keep your characters, but they may have to back-track and redo some stuff.

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Fabulous (17 posts) Click to EMail Fabulous Click to send private message to Fabulous Click to check IP address of the poster
Aug-04-00, 00:42 AM (Pacific)
2. "RE: I need to know more"
well, the maze is corrupted, it is full of chasms, doors and squares that when you enter them, the game replies with the message "you are in rock" and all characters die. the map is tottaly screwed up and i cannot even find a way to continue...
when you say scenario file which one do u mean (in wiz 7 )so i can find the relevant one in 6?
wiz 6 has a scenario.hdr file (414 bytes long) and some scen*.* files.tell me what u know about wiz 7 and i'll probably find my way in 6..thanx for your reply, looking forward to your next...
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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-04-00, 07:25 AM (Pacific)
3. "What I know about Wiz 7"
So far, there are only 3 or 4 files I have ever had to deal with or dredge through, to find information:
(file extensions are .dbs for CoDS and .gld for Gold)

1. savegame.dbs/gld - the current state of your characters and the world as they know it (i.e. what doors, chests, locks, grates have been opened, what events you have passed, choices you have made (i.e. paid or refused Barlone, who is dead (i.e. Mick, Ratsputin )

2. scenario.dbs/gld - the "template" - it holds all of the descriptions of the things pointed to in the saved game. For instance, whether you have opened a gorrors chest or not is in the saved game. What it has in it is in the scenario. The scenario also holds the detailed info on items, monsters adn spells.

3. messages.dbs/gld - just that, a list of all the messages you may see while playing (combat and npc dialog).

As for where the specific "map" information is held, I would guess it is in both the saved game and scenario and when you start a new game, you get a copy of the scenario map stuck into your saved game.

I am guessing your saved game map is what is corrupt. I have seen that happen in Wiz 7, where certain areas of the game just become inaccessible.

I think your only two viable options are to:

1. cut your party out of the corrupted game and paste them back into a previous saved game
2. figure out where the "map" section of a saved game is and fix it somehow

Maybe that is just one viable option
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Fabulous (17 posts) Click to EMail Fabulous Click to send private message to Fabulous Click to check IP address of the poster
Aug-05-00, 01:14 AM (Pacific)
4. "RE: What I know about Wiz 7"
Well dear Admin, your guess is totally right. My savegame is corrupted. I had to find out the hard way, meaning that i replayed the game from the start (took me about six hours of continuous game) to the point i had the corruption and there! the game was perfectly OK. Now i must cut and paste the characters of my previous savegame to the new one. the only thing is that i don't know how to do it. Do i need a special program like Wiz7edit or some thing else?
i can't understand binary code, so even if i had the program i would'n t know what to do. Maybe if i sent you the 2 savegames, u could do it for me? Or if that's not possible, to tell me who can or teach me how to do it?
i think that one of the regular visitors here had the same problem, and he solved it the cut paste way. I'll try to contact him but i would like an answer, even a negative one...
Thanx again, man, u make the day for all Wizardy hardcores ....
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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-05-00, 06:39 AM (Pacific)
5. "Send them"
I haven't ever done this operation on a Wiz 6 saved game, but have done it (successfully) many times on Wiz 7 saved games. So, telling you how to do it might be a bit tricky

If you could, please name them something obvious (like good.dbs and bad.dbs) and let me know your characters names. Both of those things will help me out a lot.

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Fabulous (17 posts) Click to EMail Fabulous Click to send private message to Fabulous Click to check IP address of the poster
Aug-06-00, 07:33 AM (Pacific)
6. "RE: Send them"
Well, just sent u what u asked...
i hope the address Admin@softwarespecialties.com, was the right one..
thanx for the help man...
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