Greatest RPG Fans Forum

"31 points in piety"

Email this topic to a friend
Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 1-7 Conferences Wiz 1 - The game that started it all (Public)
Original message

Prutske -ur (19 posts) Click to EMail Prutske%20-ur Click to send private message to Prutske%20-ur Click to check IP address of the poster
May-02-01, 08:49 AM (Pacific)
"31 points in piety"
I don't know if this is a bug, but yesterday my fighter with 0 points in piety lost another point with a level-up and suddenly had 31 in piety!
I'm not complaining, now I could finally make him samurai, but I would like to know what happens if you receive another point in piety (if that's possible) Do you get 32 or 0? I can't test it anymore, because i've already changed him into a samurai and didn't keep a savegame.
Is this also possible in the other way, e.g. you have 18 points in something and with a level-up you reach 19?

(P.S. I'm playing the Wizardry Archives version)

- Prutske

  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-02-01, 09:50 AM (Pacific)
1. "Sounds like a bug"
Since their number system for attributes only runs from 0-31, zero minus 1 = 31 I imagine when tehy rewrote it, they never thought 0 would be valid, so that test case probably slipped through the cracks.

I doubt it would happen the opposite way (meaning that you would never see 31 go to zero in a level up, but who knows).

Tools for your Wizardry(r) toolkit

  Remove | Alert Edit | Reply | Reply With Quote | Top

Prutske -ur (19 posts) Click to EMail Prutske%20-ur Click to send private message to Prutske%20-ur Click to check IP address of the poster
May-02-01, 09:55 AM (Pacific)
2. "RE: Sounds like a bug"
Like I said, I'm not complaining. From now on I'm gonna cheer every time they lose a point They 're closer to zero anyway. Who knows, maybe there's some hope to get a ninja after all without the dagger!

- Prutske

  Remove | Alert Edit | Reply | Reply With Quote | Top

Willow (115 posts) Click to EMail Willow Click to send private message to Willow Click to view user profile Click to send message via ICQ Click to check IP address of the poster
May-02-01, 03:04 PM (Pacific)
3. "RE: Sounds like a bug"
>I doubt it would happen the
>opposite way (meaning that you
>would never see 31 go
>to zero in a level
>up, but who knows).

how many times in how many games have i accumulated so much gold and / or experience that the number wrapped around, resulting in a near-zero or even negative number!

i wouldn't put it past a programmer...for i am one.

Willow
ICQ# 110226531

  Remove | Alert Edit | Reply | Reply With Quote | Top

Snafaru -ur (10 posts) Click to EMail Snafaru%20-ur Click to send private message to Snafaru%20-ur Click to check IP address of the poster
May-03-01, 09:41 PM (Pacific)
4. "RE: 31 points in piety"
Hi, here's the explanation:

It is not exactly a programming bug. What happens is that the characteristics range from 00 to 1F in the hexadecimal type of numbering all computers use. That translates into 0 to 31 in 'our' way of counting us humans. Since programming space was extremely limited in 1980's they probably did not bother to write code that would check/take care of a value going below zero to stay at zero, thus the wrap-around effect.

Snafaru

  Remove | Alert Edit | Reply | Reply With Quote | Top

Prutske -ur (19 posts) Click to EMail Prutske%20-ur Click to send private message to Prutske%20-ur Click to check IP address of the poster
May-07-01, 09:30 AM (Pacific)
5. "thanks for the explanation n/t"
  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.