Radek (23 posts)
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Jul-17-01, 03:40 AM (Pacific)
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5. "RE: Question about skills" |
The maximum of any skill is 12. A Zenmaster can reach 14 after getting the Enlightement Trait (all skills will be treater as if they were 2 levels higher). What is a reasonable level for your skills? 1. Magic schools. Train all magic schools that belong to your role to 7. As far as the magic schools that do not belong to your role are concerned, you must decide which spell levels you will want. You can gain "foreign" spells up to skill_level/2. 2. Artifacts, Forge, Athletics, Sorcery, Traps&Locks, 2nd Weapon, Enchants and Blessings: Train to 12. This allows you to identify and repair anything (if your Artifacts and Forge skills are at the same level, then you can repair everything you can identify). Note that Artifacts 9 does not suffice. Athletics: high skill level greatly improves your ability to swim undervater and take the "falling damage". Sorcery: no comment needed. Traps&Locks: with the skill at 12, your rogue-like character (Assassin, Ninja, Rogue, Bard, Barbarian) will be able to open every lock in the game, including the notorious "level 12" lock in the Skull Castle. A non-rogue character picks every lock EXCEPT the "level 12" lock. Note: a spellcaster with Sorcery 12 can open the lock with a Pry spell. 2nd weapon. I suspect the game that the 2nd weapon skill works the following way: the probability of striking with the 2nd weapon is proportional to the skill level. Thus, at low skill level, the character strikes only very seldom, at level 12, the character strikes almost always. The 2nd weapon skill becomes visible at level 8 or higher. Enchants and Blessings: no comment needed. 3. Other skills: it depends on you how good you want to be. Strange! You can fight pretty well with a weapon even if you do not have the skill at all. Gallantry: the skill does not seem to have so profound effect as advertised in the Scroll of Misinformation. Bloodlust seems to be better. Provess: high levels are helpful but you can live without them. Scout: my hypothesis is that the higher is the skill the larger is the radius of effect of the skill. With low skill values, you get an echo only for near creatures. With high values, you get an echo about far away creatures. Note that the skill level does not select the sensed monsters. You get an echo about the same types of monsters no matter how high is your skill.
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