I worked in software development / QA for five years. I'd just like to know how the developers and QA testers actually got past this toad blocking the road thing during their play testing; likewise, how did they manage the ladders. I mean, if they had to have a special meeting, "look, team, ladders are hard but they're all over the game world, here's the special secret, unintuitive trick you need to know to use ladders...." I mean, why didn't anyone flag this and say, hey, let's fix this little problem here. Or, at least, acknowledge in the readme file that if you don't get your kicks from wrestling with the user interface, here's the little trick you need to enjoy the part of the game you wanted to enjoy. I mean, at this point I have $40 and about 20 hours invested in this thing and I want to get past this petty crap, but it's taking its toll.
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