Greatest RPG Fans Forum

"Party time!"

Email this topic to a friend
Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Public)
Original message

Lord Gram (259 posts) Click to EMail Lord%20Gram Click to send private message to Lord%20Gram Click to view user profile Click to check IP address of the poster
Jun-28-00, 03:44 PM (Pacific)
"Party time!"
I decided that, even though I have a party going through CoDS, I wanted to start a new Bane party (I have an old savegame, but I want to take this one through for Wiz 8, all possibilities covered.)

I know that I want an Elf in the party, and a human would be nice, but I plan on starting with base classes (but with hopefully high bonuses).

I currently am thinking:

(Race-Gender-Start Class)
Elf Male Psionic
Elf Female Priest
Faerie Male Thief
Faerie Female Mage
Felpurr Female Fighter
Human Male Fighter

Waddya think? (Prepares for a hail of opinions)

Lord Gram (the Light)

  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

mojo (310 posts) Click to EMail mojo Click to send private message to mojo Click to view user profile Click to check IP address of the poster
Jun-28-00, 05:54 PM (Pacific)
1. "RE: Party time!"
LAST EDITED ON Jun-28-00 AT 06:16 PM (Pacific)

And I'd be intereested in agood export/import business. Six. To seven. To eight.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-28-00, 06:59 PM (Pacific)
2. "Character sausage-ifier ... and de-sausage-ifier"
I had given that some thought, a generic charcter repository, that would let you take a character from Wiz 1-7 and put them into any other Wiz (or other) game (i.e. leaning towards 8).

But, it just seems to make more sense to let you tailor characters within a game ... that way you can re-create rather than (worry about) import/export (taxes)

Tools for your Wizardry(r) toolkit

  Remove | Alert Edit | Reply | Reply With Quote | Top

ogre -ur (0 posts) Click to EMail ogre%20-ur Click to send private message to ogre%20-ur Click to check IP address of the poster
Feb-16-01, 12:45 PM (Pacific)
8. "RE: Party time!"
I am currently using a 6 faerie party. I am "playing" in Temple of Ramm waiting for a Z-Bo to show up. 3 Males, 3 females. will
take the Upkyr/w Bela ending but will also save to get Fang/Cameo
too. By the way Cape of Hi-Zen is pretty cool for my monk. Once again I am using the library system to access a phoneline. Not supposed to be on this now. Be back.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Frazzle (143 posts) Click to EMail Frazzle Click to send private message to Frazzle Click to check IP address of the poster
Jun-29-00, 06:41 AM (Pacific)
3. "Opinion hailstorm commencing..."
Actually that looks pretty good. All your basic classes covered; plenty of room for improvement. The Fighter/Mage/Priest/Thief setup is about as old as RPG's, and will work great. My personal tweaks would be:

Felpurr Female: Make a Valkyrie instead of a Fighter. No reason why not, extra healing (and silencing) is always good, and a Valkyrie isn't a whit worse a combatant than a Fighter and is still easy enough to roll that with a good bonus roll you'll have plenty of points to play with. (DON'T replace with Ranger... Rangers got completely shafted in Wiz6 with regard to usable equipment; even Thieves get better armor and weapon selections!)

Elf Male Psionic: Psionics may be more useful in Wiz6 than Wiz7, since I think a higher proportion of the monsters you face in Wiz6 are susceptible to mental magic goodies like Mental Attack, Psionic Blast, and Mind Flay. But, given that you already have a Priest and a Mage, I'd still prefer an Alchemist over a Psionic. The only real advantage of a Psionic over an Alchemist is that Psionics get silence. Psionics also have the unique curse of getting great starting equipment that is completely useless to the psionic, but great for the rest of your party! One of your front-liners can use the Psionic's dagger as a secondary weapon until they find a short sword, and their Shadow Cloak is -1AC for a Thief/Ranger/Bard/Ninja. Check, though: I think the Shadow Cloak is unusable by Faeries, in which case it will be useless in your current party. Either way, I'd probably still rather have an Alchemist.

The last of my two cents is that I'd try to squeeze in a non-Faerie Bard to get a Poet's Lute. It's great at getting all those annoying rats and bats to hold still long enough for you to slice and dice them properly. But in your party I'm not sure who I would take out... losing the Mage would cost you in raw magical firepower, losing the Thief would make locks and traps a major pain in the rear for the early-mid game, and losing the Psionic/Alchemist costs you an entire school of magic. And I definitely wouldn't replace the Fighters or Priest. Decisions, decisions...

Whatever you do, have fun!

  Remove | Alert Edit | Reply | Reply With Quote | Top

elrond (83 posts) Click to EMail elrond Click to send private message to elrond Click to view user profile Click to check IP address of the poster
Jun-29-00, 06:21 PM (Pacific)
6. "RE: Opinion hailstorm commencing..."
Just wanted to point out to people not familiar with 6, but a Faerie bard DOES get standard Bard starting equipment, including Poet's Lute. They didn't start that messed up Faerie equipment thing 'til 7.

I'd also say you need a 3rd combatant type person in your party, unless you were planning on class-changing early on, although this is more of a personal preference, since I don't use spells as often as most people.

  Remove | Alert Edit | Reply | Reply With Quote | Top

ShadowCrust (373 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Jun-29-00, 12:44 PM (Pacific)
4. "RE: Party time!"
In my opinion profession isn't something you should worry about, I started bane with

F-Felpurr Samurai (my only good bonus roll, since I always took
the first roll)
M-Human Ranger
M-Dracon Alchemist
F-Mook Priest
M-Elven Mage
F-Faerie Bishop

There's one superb fighter, one mediocre fighter and four spellcasters, my samurai made half the kills, but we came along pretty good without even resting once, so you should be able to get through the game with almost every combination you can imagine... I wouldn't take the fighters, though, a little bit of magic comes in handy sometimes. I imported my party to W7 with a samurai, two fighters (to be able to import The Avenger and an Ebony armour, since a Lord wasn't possible), a valkyrie, a ranger and an alchemist, so I don't go much for magic this time.
Still I hope to get a good opportunity to change my fighters soon, one of them didn't even import the heal spell (although she was my priest before, she doesn't know any of the divine spells any more).

Fighters as a base class gain levels very fast and can use almost every armour and weapon, but without any spellbooks, kirijutsu, ninjutsu or a thieving art the bonus points are kind of useless (you don't want to increase their swords skill when they're already using a sword, do you?). The thief might at least get some hiding skills, but I'd rather go for the bard and learn the knock-knock spell with bard and mage.

Coming to the point I'd rather suggest a more diverse race constellation, perhaps there are some surprises in W8 depending on your character's race. Why take two of the same race? Are you hoping for a couple of children to join the fight?
How about a mook (it's rumored they play an important role in W8)and a gnome instead (the latter is likely to become a gadgeteer)?

  Remove | Alert Edit | Reply | Reply With Quote | Top

Lord Gram (259 posts) Click to EMail Lord%20Gram Click to send private message to Lord%20Gram Click to view user profile Click to check IP address of the poster
Jun-29-00, 05:34 PM (Pacific)
5. "RE: Party time!"
(Waits for a pause in the storm)

Well, looking over the comments so far I have made a few adjustments...

Elf M Psionic (Will get the Elven bow in 7, and hope it transfers to 8)

Mook F Bard (To use the shadow cloak)

Gnome F Priest (I hear gnomes make good spellcasters, and never played one before, otherwise no real reason)

Faerie F Mage (Will be a major spellcaster later, will NOT end up as a ninja, as I will let Bleinmus(sp?) live.)

Felpurr F Fighter (Valk, if I get a good enough bonus. I take the first roll I get over 10, and I don't know if that is enough)

Human M Fighter (will go to Lord with Ebony/Mantis armor)


And as to why I had two Elves and Faeries (*shrug*), they were the first races to mind, they make good spellcasters. I like having a Psionic in my opening party as opposed to an alchemist because they seem to get a better mix of offensive/defensive/useful spells early (idetify, detect trap, ect.)

Lord Gram (the Light)

(Ducks back under his umbrella)

  Remove | Alert Edit | Reply | Reply With Quote | Top

L'Montes (29 posts) Click to EMail L%27Montes Click to send private message to L%27Montes Click to check IP address of the poster
Aug-13-00, 01:28 AM (Pacific)
7. "RE: Party time!"
hmm...the elven bow actually makes an appearance in 6, you might be pleased to hear that. Rather than random, like it was in 7, if you clear out the tomb you will definitely have one. I don't recall psionics being able to use it though .

Making a character to use the shadow cloak seems somewhat wasteful to me....but that might just be because I loathe bards. It meshes poorly with my image of some battle-hardened warrior unsheathing his sword before a battle. Some goofy elf whipping out a lute..."ok guys..stop me if you've heard this one.."

The Priest and Mage are both absurdly useful in Bane, I think the newer classes were still that at the time...(new), and as such, aren't quite as useful. I really like psionics, but their spells can't usually even hit non-humanoid opponents. By W7, psionic fires will provide a nice hit-everything sort of spell. In bane, by the time you hit the temple, you'll be a little screwed IMHO.

Fighters level fast, but if you're going for an eventual class change...I'd personally recommend a thief/monk/ninja. You might regard a class change from either of the two latter classes to a Valk/Lord somewhat of a downshift. But having your Valk/Lord possess the ninjitsu skill (which all three can give you) is extremely useful. The two latter classes could give you kirijitsu and the ever-popular hands-and-feet as well. Good stuff to have.

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.